In his book The Uses of Disorder, Richard Sennett valorizes the uncontrolled events and heterogeneous populations of cities as creating environmental conditions necessary for healthy personal development and the maturation of open and engaged worldviews. Published in 1970, the then 25-year-old Sennett was writing in the immediate wake of urban riots following the assassination of … Continue reading The Fair City part 1: Aesthetics of Urban Order and Justice
Encountering Marshall McLuhan’s media theories during college was a significant influence in my decision to pursue graduate studies in communication (there were, of course, many other influencing factors...I wouldn’t want to posit a “hard determinism”). My first scholarly conference papers and academic journal publication were rooted in McLuhan and the Media Ecology tradition. When I … Continue reading City as Classroom: authentic McLuhan inscription?
Some responses to my previous TENET post have complained that the essay is bloated, confusing, and pretentious. Ironically, these are also some of the most common criticisms of the film itself. In acknowledgment of this feedback (and as an exercise in padding my post count with repurposed content), I have prepared the following “Twitter thread” … Continue reading TENET Redux: 22 Theses on Nolan
Amidst all the Cyberpunk 2077 discourse over the past month-and-a-half, I was struck by the opinion expressed by gamepressure’s Michael Chwistek that the game perhaps offers more potential as an interactive movie than as an open-world RPG. The article begins thusly: “I don't like games that complete themselves. Take Telltale games, for example. I only … Continue reading Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right