My partner Caroline and I have launched a new podcast, Take the Movie and Run. We’re watching and discussing every film directed by Woody Allen, one at a time and in random order. The tenor of our conversations so far has been irreverent rather than academic. The first episode features the most recent Woody, Café Society. This is tangential to the usual focus of the site but I’ll be linking future installments as they are produced, and you can also visit the podcast home page here.
Last week two topics seemed to predominate in my news browsing: end-of-the-year “best of” film lists, and the Pittsburgh Port Authority’s bus service changes. I didn’t see many new films this year, so most of the titles on the critics’ top ten lists were unknown to me. One film title that kept appearing on the year-end lists was Paterson. I gleaned from these mentions that the movie starred Adam Driver as a bus driver-cum-poet in Paterson, New Jersey. In a subsequent review I read that Paterson was directed by Jim Jarmusch, who’s made some of my favorite films.
The other big news of the new year (in Pittsburgh, at least) was the many changes coming to our city buses. The port authority instituted several new policies and practices beginning on January 1st, including changes to how bus fares are priced and paid for.
In an editorial for the Pitt News, Amber Montgomery surveyed some of these changes and how changes to fare pricing in particular will affect riders:
Perhaps the most important change coming is the new flat fare system and the few stipulations that go along with it. In 2017, riders using a ConnectCard will pay the new fare of $2.50 for a ride and $1 for a transfer, whereas riders using cash will pay $2.75 with no option for a paper transfer — meaning if you’re paying in cash, you must dole out an extra 0.25 cents per trip, and if you need a transfer, it’s an additional flat fare of $2.75.
The changes themselves are vital and will make using buses quicker, easier and more efficient, but the new system will only work best when it is likewise simple and efficient for all users. The priority needs to be on making it so cash can be converted into ConnectCard funds easily through a plethora of retail locations and machines at nearly all bus stops.
While reading up on these changes and their impact I came across Buses are Bridges, a blog dedicated to “mapping the blueprint for transition in Pittsburgh.” They have been writing about the impact that these and other urban developments are having on Pittsburghers. The provocative title of a post from new year’s day caught my attention: “A bus is in itself a city.” The author referenced William Carlos Williams, so I sought out the source of this evocative quote. The original quote is “a man is in himself a city,” and it comes from William’s epic poem Paterson. The poem was Williams’ effort to do for Paterson, NJ what Joyce had done for Dublin in Ulysses. In addition to discovering a fascinating work of city poetry and urban romanticism to add to my reading list, I also realized that Jarmusch’s Paterson film references and is likely inspired by Williams’ poem.
But back to the transit transition in Pittsburgh. Blog co-author Helen Gerhardt relayed some conversations overheard at a bus stop on the day the changes went into effect:
On the Ellsworth sidewalk across from my bus stop, I could hear three people figuring out the new bus fare payment system that just had gone into effect for New Years Day. Not being practiced at poetic distance, but instead a grassroots organizer and loud-mouthed Pittsburgher for Public Transit, I walked across the street and butted right into the information transfer.
“Yeah, everybody gotta pay as you get on the bus from now on,” the guy with glasses was saying.
“And get off at the back door?”
“Yeah, that’s what I heard. But lots of people still getting off up front. And some of the bus drivers, they encouraging people to do just like before unless the bus is crowded.”
The changes to fare prices and how they’re paid are significant, and it is important to consider how these changes will affect low income Pittsburghers and other vulnerable riders who are reliant on Port Authority service. But I want to focus here on the change to the bus entry and exit system, because it directly impacts our local transit culture.
Like public buses in many other cities, Pittsburgh city buses have two sets of doors, one near the front and another set at about the midpoint of the vehicle. Unlike buses in other cities, the rear doors are rarely used on Pittsburgh buses. With the exception of stops at the busy downtown transit hub (and at times when the bus is crowded to capacity), riders boarding or disembarking from the bus only use the front doors. Accordingly, commuters during busy periods typically have to wait for departing riders to exit the bus before being able to board.
This situation affects the ‘Burgh bus riding experience in several ways. For one thing, it means that virtually every rider files past the driver when they depart the bus. This in turn has an associated effect on public transit behavior in Pittsburgh: it is common for riders to thank the driver as they leave the bus. For comparison, consider Philadelphia, our big city neighbor on the eastern side of the state. Buses in Philly operate on the same entry and exit protocols that Pittsburgh just adopted, where all riders enter at the front and exit at the back. For most Philly transit users, thanking the bus driver would be an unnecessary and even impractical gesture. Visitors from bigger cities often find our provincial customs quaint and frivolous: to the average New Yorker, saying “thank you” and “bye” to the bus driver seems like a profligate waste of time and energy. Yet thanking the bus driver is a quirk of our local culture that I relish, and I fear it is a quirk I am fated to be nostalgic for.
It occurred to me riding home last night (after the driver hollered “Back door” as I was making my way up to the front) that the Pittsburgh transit “thank you” is going the way of the dodo. If riders are to be exiting by the back doors, and no longer passing by the driver on their way out, then the customary expressions of leave-taking are surely on their way out. While I was initially excited about this change, especially as it seemed to update our transit policies in line with how things are done in”real cities,” I will also miss what is lost in the transition. Is the new system more efficient? Almost certainly, and in many ways the new boarding system makes a lot of sense and seems like a long overdue change. But every gain is accomplished through an accompanying loss. Innumerable elements of local culture, folk knowledge, and vernacular practice have been eradicated by the inexorable march of order, standardization, and efficiency. In the larger scheme of things the loss of the “driver thank you” may be inconsequential, but it is indicative of the countless small things lost and forgotten in the wake of progress and unending urban transformation.
Radical black feminist writer and activist Audre Lorde found productive potential in anger. According to Lester Olson, in his article “Anger among allies”: “Lorde distinguished between anger and hatred, and she salvaged the former as potentially useful and generative” (p. 287). Lorde’s distinction between anger and hatred is developed in a quote from her remarks: “Hatred is the fury of those who do not share our goals, and its object is death and destruction. Anger is a grief of distortions between peers, and its object is change” (p. 298).
In a quote from her address titled “The Uses of Anger,” Lorde uses the metaphor of the virus to describe hatred:
“We are working in a context of oppression and threat, the cause of which is certainly not the angers which lie between us, but rather that virulent hatred leveled against all women, people of Color, lesbians and gay men, poor people – against all of us who are seeking to examine the particulars of our lives as we resist our oppressions, moving toward coalition and effective action.” (emphasis added)
This thematic link between hatred and disease is also present in Spike Lee’s film Do the Right Thing. While the film’s characters never state the distinction between anger and hatred as explicitly as Lorde does, the film makes many associations that establish a difference between the two. The action of the film takes place in a roughly 24 hour period, during the hottest day of the summer in Brooklyn, New York. The temperature is referenced throughout the film, and the link between the heat and character’s emotions is made early on. Anger is associated with heat: characters talk about “getting hot” as a euphemism for getting angry. By extension then, the hottest day of the summer could also be understood as the angriest.
Hatred, on the other hand, is continually linked with sickness and disease. Early in the film, when pizzeria owner Sal arrives with his two sons to start business for the day, his son Pino says of the pizza shop:
“I detest this place like a sickness.”
Sal admonishes his son, saying: “That sounds like hatred.”
This connection returns at the end of film, again in front of Sal’s Famous Pizzeria, which at this point has been reduced to a smoldering shell. Mookie seeks Sal out to ask for the wages he is due from the previous week’s labor. Angrily, Sal throws $500 in $100 bills at Mookie, twice as much as he is owed. Mookie leaves $200 on the ground, telling Sal that he only wants what he has earned. There is a stalemate as the two men stare off, the $200 between them, and each of them waiting for the other to pick it up. Apparently not understanding why Mookie would leave the money lying on the ground Sal asks him:
“Are you sick?”
Mookie replies: “I’m hot as a motherfucker; I’m alright, though.”
Mookie’s response here should not be understood merely as a comment about the weather. Yes, he is hot because of the summer heat, but the associations presented by the film make clear the deeper meaning of this exchange. Mookie is angry, angry as a motherfucker; having endured the ordeal of the hottest day of the summer, culminating in his throwing a trashcan through a shop window, and now he finds himself the following day with his various responsibilities still in place, but now without a source of income. But he does not hate Sal. He is not infected by hatred. He is not sick.
If the film associates hatred with sickness and disease, how does it relate or portray love? The radio DJ character, Mister Senor Love Daddy, seems like an obvious connection. Another important component is the name of Senor Love Daddy’s radio station: We Love Radio 108 (“Last on your dial, first in your heart.”). The name of the radio station not only presages Clear Channel Communications’ eventual rebranding to I Heart Radio (kidding, of course), it also establishes a connection between love and another of the film’s characters: Radio Raheem.
Radio Raheem is arguably the character most closely associated with the concepts of love and hate. Raheem has custom brass knuckles on each hand: the word “LOVE” on his right hand, and the word “HATE” on his left. Through the presence of these words on his knuckles, and his performance of the accompanying story about the struggle between love and hate, “the story of life,” Radio Raheem recalls Reverend Harry Powell from the 1955 film Night of the Hunter. Reverend Powell has the words “love” and “hate” tattooed on his knuckles: love on the right hand, and hate on the left. He also tells “the story of life,” which, although using different language than Raheem, tells essentially the same account of a struggle between hate and love, where hate has the upper hand for a while but is eventually beat out by love.
In Night of the Hunter, Reverend Powell’s performance of pious geniality conceals a dark secret: he is a serial killer, traveling the country seducing widows whom he soon murders before absconding with what wealth he can steal. In Do the Right Thing, Radio Raheem is not revealed to be a serial killer, but he is done in by a sort of serial killing: the recurring killing of men of color perpetrated by police officers. The characters of the film react to Raheem’s death in a personal way (“They killed Radio Raheem!”), but it is clearly also a reaction to this serial killing of black men that contributes to the crowd’s reaction (someone is heard exclaiming, “They did it again!”).
A final question: Is Do the Right Thing a polemic? I find it interesting to consider the question in light of the definitions offered by various authors. In her article on Larry Kramer’s polemical form, Erin Rand writes of polemics:
“Hence, polemics refute dominant ideologies and modes of thinking by rejecting the primacy of reason an invoking explicitly moral claims. In polemics a moral position is not simply advanced through rhetoric, but morality actually does rhetorical work.” (p. 305)
Rand traces the meaning of “polemic” to the Greek polemikos, meaning “warlike”, and when Lee’s film was released many reviewers and commentators were concerned that it amounted to a call for violence. I am not sure the film satisfies Rand’s four elements of rhetorical form, but I do believe it satisfies the rhetorical move that Olson calls shifting subjectivities:
“An advocate articulates a shift in the second persona of an address, wherein the auditors or readers occupy one kind of role initially and then, drawing on what is remembered or learned from that position, are repositioned subsequently into a different role that is harder for them to recognize or occupy, but that might possess some transforming power.” (p. 284)
As film critic Roger Ebert recounted in an essay about the film:
“Many audiences are shocked that the destruction of Sal’s begins with a trash can thrown through the window by Mookie (Lee), the employee Sal refers to as “like a son to me.” Mookie is a character we’re meant to like. Lee says he has been asked many times over the years if Mookie did the right thing. Then he observes: “Not one person of color has ever asked me that question.” But the movie in any event is not just about how the cops kill a black man and a mob burns down a pizzeria. That would be too simple, and this is not a simplistic film. It covers a day in the life of a Brooklyn street, so that we get to know the neighbors, and see by what small steps the tragedy is approached.”
Some critics and audience members objected to what they interpreted as Lee’s call for violence, and at least an implicit approval of property destruction. We heard similar rhetoric last year, when protests in response to the deaths of Michael Brown and Eric Garner became characterized by media emphasis on incidents of property damage and looting. The state response to protests is always characterized by a tolerance so long as demonstrations are peaceful and “civil,” and when this line is broached it functions to demonize and dismiss the “protestors” at large. Is this not evocative of the white woman who purportedly said to Audre Lorde, “Tell me how you feel, but don’t say it too harshly or I cannot hear you”?
I’m not sure what I expected Croatia to be like. I knew about the Dalmatian coast, renowned for its natural beauty and Mediterranean character. It’s the most visited part of the country, having been a tourist hotspot for decades for precisely those reasons. I knew about the Istria region, where residents of the seaside towns are as likely to speak Italian as Croatian, but only through the lens of Rick Steves’ TV show. I had seen the ancient and lovely walled city of Dubrovnik, but only in its role doubling for King’s Landing on Game of Thrones. Compared to the coast, cities like Dubrovnik or Split, or even the national parks with their awesome waterfalls, the capital city of Zagreb is unexplored country. So I really didn’t know what to expect from Zagreb, and I had intentionally avoided learning much about the city before my trip. But if I’m being honest, I did have preconceptions about what I’d find in Zagreb: I expected it to be a bombed-out socialist shit hole. The first shock to my presumptions arrived before even setting foot in Croatia; it was the surprise of seeing Zagreb from the air.
My first surprise was how big Zagreb was. Although a relatively small urban center, the metropolitan sprawl of Zagreb was vaster than I had anticipated. This was Europe, but a part of Europe I had never visited before, and throughout my stay in Croatia I experienced a mixture of the strange and the familiar, and overall there abided a feeling of otherworldliness, an invigorating sense of being in uncharted territory. When we landed at Zagreb airport, the only other planes on the tarmac were an Aeroflot flight (Russian airlines) and an Abu Dhabi carrier.
I’ve detailed before the series of Croatian connections that have crossed my life throughout the last decade. Well, the synchronicity police seemed determined to mark the occasion of my trip, and the coincidences continued right up to my departure. The week prior to my trip, the European migrant crisis became headline news around the world. At first I was just seeing consistent coverage on BBC World News, as the Hungarian government began hurriedly constructing border fences to shut out the stream of refugees. Soon the story was getting daily coverage on CNN, with live reports from Zagreb and throughout Croatia. Based on the stories typically covered on American TV news, a viewer could be forgiven for thinking that the world ended at the United States’ borders. So to see Croatia mentioned daily on mainstream cable news, right on the eve of my journey, was quite a surprise.
Through following the migrant crisis news coverage, I had learned about the Schengen Zone, wherein travellers can move through western European countries without passing through passport control. It is the Schengen Agreement that has robbed me of much-desired stamps in my passport during recent European sojourns. Luckily, the Schengen rules wont be fully implemented in Croatia until next year, so I enjoyed the pleasure of waiting at passport control to receive the coveted stamp.
As previously mentioned, I’ve married into a family with deep Croatian roots, and now have an extended network of in-law relatives living in Zagreb. Because I was the first representative of the American side of the family to visit the ancestral homeland, my mother-in-law asked if I would take some gifts with me to give to the Croatian relatives. I had to pack the gifts in their own box and check it as luggage. Upon arriving in Zagreb, I awaited my parcel at the baggage claim, only to eventually be directed to file a claim for lost luggage (a “baggage irregularity” in airline parlance).
While my package wasn’t awaiting me at the airport, my aunt Z was. The excitement about my visit was evident on Z’s face; smiling broadly, she embraced me the moment I was clear of customs control. Z helped me file the baggage irregularity report, giving her own local address and phone number as the contact information. Once that was finished, we were out of the terminal and into her sedan, speeding toward central Zagreb.
Traveling from the airport the city center, you pass through “Novi Zagreb,” or New Zagreb. This is the area outside the historic center, the realm of the socialist housing blocks built between the 50s and 80s, and home to other modern developments. Then you cross the Sava river and enter central Zagreb.
This was a European city center, and I was surprised. Again, I don’t know exactly what I expected to find, but I was caught off guard to find Zagreb a properly European capital city. Historic Zagreb often reminded me of Italy, and I learned that locals refer to their city as “Little Vienna”. And, as a jaded Pittsburgher, I was immediately envious of the public transportation in Zagreb: not just buses, but also trams! And the streetcars are all painted in Zagreb-blue.
As Z steered us through the city she was constantly pointing out landmarks and giving some background information. She pointed out the controversial Academy of Music building, a modern structure completed in 2014, and a point of contention among locals who tend to either embrace it as a contemporary addition to Marshal Tito Square, or loathe it as an out-of-place architectural aberration. We also passed the National Theater, where Z and her husband spend much of their time (both work in the theater), and where we would later end up that evening.
We arrived at Z’s flat, in a modern building near the city center, and situated on a hill with an expansive outlook on Zagreb. It was a spacious and beautiful apartment; I was particularly in awe of her study, which she lamented not being able to spend much time in on account of being busy in the theater. We repaired to the balcony to take in the view and toast my arrival with some fine varieties of rakia.
Soon more members of the family arrived. I met Z’s father, sister, and nephew. Z’s husband, a theatrical actor and director, had prepared lunch. It was humbling to receive such generosity from people I was meeting for the first time, and to be in the presence of such happy and loving people. They were the very image of the archetypal European zest-for-living and appreciation for life’s simple pleasure…it was enough to make you sick!
The first course was anchovies, one variety called regular and one called “super-salty,” though both tasted thoroughly salinated.
Next was marinated salmon with capers.
The main course was a seafood stew, a type of brudet with eel, grouper and rockling.
Dessert was vanilla ice cream with wild berries that had been picked that morning.
Before taking me to my lodging, Z informed me that there was to be a movie premiere in the National Theater that evening, and we would be attending. She explained that it was rare for the national theater to host a film premiere (she knew of only one previous occasion), but this film was receiving special treatment. The film is Zvizdan, translated into English as The High Sun, and is a Croatian production (with some Serbian and Slovenian backing) that received the Jury Prize at Cannes earlier this year, and has been submitted as Croatia’s entry for Best Foreign Language Film at the Academy Awards. Z had asked the event organizers if the screening could include English subtitles, for my sake, but it was not possible.
As it sounded like a special occasion, I decided to dress up and wear my blazer. It was a good thing that I did. When I walked from my apartment to the theatre that night, I found that the front entrance had been given the red carpet treatment, literally. TV news crews interviewed the film’s stars as they arrived, and the Zagreb majorettes flanked the front steps. It was somewhat overwhelming for me, especially since I hadn’t slept for nearly 36 hours at this point, but Z knows everyone of note in the Croatian film and theater world, and was constantly introducing me to Croat stars of the stage and screen.
The inside of the theater was ornate and beautiful; you can get a sense of the building’s baroque style from the exterior. From our box seats we had an excellent view of not only the movie screen that had been erected on the stage, but also of the lavishly painted ceilings, and of course the who’s-who of Croatian art and politics who had turned out for the premiere. Z surveyed the crowd and pointed out people of interest: there’s the film’s producer, there’s the son of the most famous Croatian actor, and a whole host of ministers from the national government.
“Ah,” Z said, “even the prime minister has come out tonight. It’s only because there’s an upcoming election, of course. He wants to be seen everywhere.”
“Milanovic is here?” I asked.
“You know Milanovic?” She said. “Oh, you know everything!”
Of course, I had just learned the name of Croatia’s prime minister just days before, through the news coverage of the migrant crisis. Only two days earlier I was learning Milanovic’s name through his announcement that refugees would be welcome in Croatia, and then there I was sitting in sight of the prime minister at the home field premiere of the nation’s biggest film in years.
It was a struggle to remain awake during the screening; I was sleep deprived and trying to follow a film in a foreign language. I nodded off several times, but managed to make it the entire screening without snoring. I was able to grasp the broad strokes of the plot; Zvizdan is an artistic exploration of Serbo-Croat relations as modeled through three stories of forbidden romance. It was a good film, I look forward to seeing it with subtitles.
After the film screening, and the perfunctory adulation for the assembled cast and crew, the party started. It was absolutely packed, elbow-to-elbow, both inside the theater and especially out on the veranda where revelers attempted to smoke cigarettes without scorching the surrounding smokers with their burning butts. As we wove our ways among the crowd, Z introduced me to even more artists, industry icons, and politicians. I didn’t get to meet Milanovic, but it was no matter; it had been more than enough excitement for one day.
Seltzer’s essay on serial killers and the pathological public sphere immediately calls J.G. Ballard to mind. Eventually Seltzer does cite Ballard, but it is in reference to Ballard’s Atrocity Exhibition, a selection that renders the author’s omission of Ballard’s subsequent novel, Crash, all the more conspicuous (Crash was adapted into a film by David Cronenberg in 1996, the year after Seltzer’s article was published). The article’s introductory anecdote about Sylvestre Matushka, who engineered train wrecks and claimed to only achieve sexual satisfaction when witnessing these accidents, is obviously evocative of Crash. Ballard’s story follows characters who are sexually excited by car crashes, and stage car accidents and recreate famous wrecks. Seltzer cites The Atrocity Exhibition in order to borrow Ballard’s phrase and relate it to his own notion of the pathological public sphere: “spectacular corporeal/machine violence, a drive to make mass technology and public space a vehicle of private desire in public spectacle: the spectacles of public sex and public violence” (p. 124). Though he never refers to Crash, Seltzer’s language here could have come direct from the book’s dust jacket: “The coupling of bodies and machines is thus also, at least in these cases, a coupling of private and public spaces” (p. 125).
Seltzer’s argument is also evocative of a different Crash: the identically-titled but textually-dissimilar Crash, a 2004 film exploring race relations in contemporary Los Angeles through the interweaving of multiple characters and plotlines. Los Angeles is famous for its iconic freeway system, and the city is often regarded as the apotheosis of car culture, an alternatingly visionary or dystopic manifestation of car-dependent society. The film Crash uses the city’s freeway network as a thematic device, beyond the relation of the story’s interweaving plot threads and intersecting characters to the on-ramps and cloverleaf interchanges of L.A.’s freeways as seen from above. The film opens at the scene of a car accident one of these L.A. freeways, and the first lines of dialogue (spoken by a character riding in a car involved in the accident) establishes the thematic significance of the film’s Los Angeles setting:
Graham: It’s the sense of touch. In any real city, you walk, you know? You brush past people, people bump into you. In L.A., nobody touches you. We’re always behind this metal and glass. I think we miss that touch so much, that we crash into each other, just so we can feel something.
Compare this sentiment with these words of serial killer Ted Bundy quoted in Seltzer’s article:
“Another factor that is almost indispensable to this kind of behavior is the mobility of contemporary American life. Living in a large center of population and living with lots of people, you can get used to dealing with strangers. It’s the anonymity factor.” (p. 133)
Seltzer does cite a Los Angeles-based film in his discussion of public and private space: the action-thriller Speed, a sort of wish-fulfillment Hollywood fantasy for Angelenos where the city’s congested freeways are cleared of all traffic and the hero’s speedometer never drops below 50 miles per hour. Seltzer notes the film’s use of “public vehicles of what might be called stranger-intimacy” (p. 125): elevators, buses, airplanes, and the city subway system. Seltzer’s highlighting of transit systems to illustrate the collisions of public and private space resonated with my own research in this area. Seltzer cites urban sociologist Georg Simmel’s account of “the stranger” in urban life; Simmel’s theories have influenced a great deal of urban studies, including theories of transportation and public space.
Toiskallio (2000) applied Simmel’s sociability to an analysis of “the interaction between the taxi driver and the fare as an example of an intensive urban semi-public situation where feasible and face-saving social interaction is needed” (p. 4). The term “semi-public” refers to that are neither public nor totally private, as taxicabs are neither public nor private transportation, but “paratransit” (p. 8). Such distinctions are further complicated by the recent advent of “car-share” or rideshare services such as Uber and Lyft. These services are essentially hired car services, and function much like taxicabs, but with significant differences. Most relevant to the current discussion is the fact that rideshare drivers do not drive company vehicles as taxi drivers do, but operate their private vehicles to transport customers. This situation transforms a person’s private car into a space of stranger-intimacy. There are consequences here not only for transformations of public and private space, but also the coupling of bodies and machines, as well as implication for affective labor and transportation services.
It’s been a long time since the last update (what happened to October?), so this post is extra long in an attempt to catch up.
- I haven’t seen the new Ender’s Game movie, but this review by abbeyotis at Cyborgology calls the film “a lean and contemporary plunge into questions of morality mediated by technology”:
In a world in which interplanetary conflicts play out on screens, the government needs commanders who will never shrug off their campaigns as merely “virtual.” These same commanders must feel the stakes of their simulated battles to be as high as actual warfare (because, of course, they are). Card’s book makes the nostalgic claim that children are useful because they are innocent. Hood’s movie leaves nostalgia by the roadside, making the more complex assertion that they are useful because of their unique socialization to be intimately involved with, rather than detached from, simulations.
- In the ongoing discourse about games criticism and its relation to film reviews, Bob Chipman’s latest Big Picture post uses his own review of the Ender’s Game film as an entry point for a breathless treatise on criticism. The video presents a concise and nuanced overview of arts criticism, from the classical era through film reviews as consumer reports up to the very much in-flux conceptions of games criticism. Personally I find this video sub-genre (where spoken content is crammed into a Tommy gun barrage of word bullets so that the narrator can convey a lot of information in a short running time) irritating and mostly worthless, since the verbal information is being presented faster than the listener can really process it. It reminds me of Film Crit Hulk, someone who writes excellent essays with obvious insight into filmmaking, but whose aesthetic choice (or “gimmick”) to write in all caps is often a distraction from the content and a deterrent to readers. Film Crit Hulk has of course addressed this issue and explained the rationale for this choice, but considering that his more recent articles have dropped the third-person “Hulk speak” writing style the all caps seems to be played out. Nevertheless, I’m sharing the video because Mr. Chipman makes a lot of interesting points, particularly regarding the cultural contexts for the various forms of criticism. Just remember to breathe deeply and monitor your heart rate while watching.
- In this video of a presentation titled Game design: the medium is the message, Jonathan Blow discusses how commercial constraints dictate the form of products from TV shows to video games.
- This somewhat related video from mynextappliance contextualizes Valve’s Steam machine place in gaming history.
- This video from Satchbag’s Goods is ostensibly a review of Hotline Miami, but develops into a discussion of art movements and Kanye West:
- This short interview with Slavoj Žižek in New York magazine continues a trend I’ve noticed since Pervert’s Guide to Ideology has been releasing, wherein writers interviewing Žižek feel compelled to include themselves and their reactions to/interactions with Žižek into their article. Something about a Žižek encounter brings out the gonzo in journalists. The NY mag piece is also notable for this succinct positioning of Žižek’s contribution to critical theory:
Žižek, after all, the Yugoslav-born, Ljubljana-based academic and Hegelian; mascot of the Occupy movement, critic of the Occupy movement; and former Slovenian presidential candidate, whose most infamous contribution to intellectual history remains his redefinition of ideology from a Marxist false consciousness to a Freudian-Lacanian projection of the unconscious. Translation: To Žižek, all politics—from communist to social-democratic—are formed not by deliberate principles of freedom, or equality, but by expressions of repressed desires—shame, guilt, sexual insecurity. We’re convinced we’re drawing conclusions from an interpretable world when we’re actually just suffering involuntary psychic fantasies.
- Wired UK reported on university students who turned maps of seventeenth century London into a detailed 3D world:
Following the development of the environment on the team’s blog you can see some of the gaps between what data was deemed noteworthy or worth recording in the seventeenth century and the level of detail we now expect in maps and other infographics. For example, the team struggled to pinpoint the exact location on Pudding Lane of the bakery where the Great Fire of London is thought to have originated and so just ended up placing it halfway along.
- Stephen Totilo reviewed the new pirate-themed Assassin’s Creed game for the New York Times. I haven’t played the game, but I love that the sections of the game set in the present day have shifted from the standard global conspiracy tropes seen in the earlier installments to postmodern self-referential and meta-fictional framing:
Curiously, a new character is emerging in the series: Ubisoft itself, presented mostly in the form of self-parody in the guise of a fictional video game company, Abstergo Entertainment. We can play small sections as a developer in Abstergo’s Montreal headquarters. Our job is to help turn Kenway’s life — mined through DNA-sniffing gadgetry — into a mass-market video game adventure. We can also read management’s emails. The team debates whether games of this type could sell well if they focused more on peaceful, uplifting moments of humanity. Conflict is needed, someone argues. Violence sells.
It turns out that Abstergo is also a front for the villainous Templars, who search for history’s secrets when not creating entertainment to numb the population. In these sections, Ubisoft almost too cheekily aligns itself with the bad guys and justifies its inevitable 2015 Assassin’s Creed, set during yet another violent moment in world history.
- Speaking of postmodern, self-referential, meta-fictional video games: The Stanley Parable was released late last month. There has already been a bevy of analysis written about the game, but I am waiting for the Mac release to play the game and doing my best to avoid spoilers in the meantime. Brenna Hillier’s post at VG24/7 is spoiler free (assuming you are at least familiar with the games premise, or its original incarnation as a Half Life mod), and calls The Stanley parable “a reaction against, commentary upon, critique and celebration of narrative-driven game design”:
The Stanley Parable wants you to think about it. The Stanley Parable, despite its very limited inputs (you can’t even jump, and very few objects are interactive) looks at those parts of first-person gaming that are least easy to design for – exploration and messing with the game’s engine – and foregrounds them. It takes the very limitations of traditional gaming narratives and uses them to ruthlessly expose their own flaws.
- An article at Techcrunch looks at how the Twitter-acquired Bluefin Labs “took the academic subject of semiotics and made it something “central” to the future of Twitter’s business“:
Roy’s research focus prior to founding Bluefin, and continued interest while running the company, has to do with how both artificial and human intelligences learn language. In studying this process, he determined that the most important factor in meaning making was the interaction between human beings: non one learns language in a vacuum, after all. That lesson helped inform his work at Twitter, which started with mapping the connection between social network activity and live broadcast television.
- Nathan at metopal posted their paper posing the question: What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture?
Aspiring to cinematic qualities is not bad in an of itself, nor do I mean to shame fellow game writers, but developers and their attendant press tend to be myopic in their point of view, both figuratively and literally. If we continually view videogames through a monocular lens, we miss much of their potential. And moreover, we begin to use ‘cinematic’ reflexively without taking the time to explain what the hell that word means.
Metaphor is a powerful tool. Thinking videogames through other media can reframe our expectations of what games can do, challenge our design habits, and reconfigure our critical vocabularies. To crib a quote from Andy Warhol, we get ‘a new idea, a new look, a new sex, a new pair of underwear.’ And as I hinted before, it turns out that fashion and videogames have some uncanny similarities.
- John Powers at the Airship posted this great longform piece on the political economy of zombies:
Zombies started their life in the Hollywood of the 1930s and ‘40s as simplistic stand-ins for racist xenophobia. Post-millennial zombies have been hot-rodded by Danny Boyle and made into a subversive form of utopia. That grim utopianism was globalized by Max Brooks, and now Brad Pitt and his partners are working to transform it into a global franchise. But if zombies are to stay relevant, it will rely on the shambling monsters’ ability to stay subversive – and real subversive shocks and terror are not dystopian. They are utopian.
- This article at The Conversation addresses the “touchy subject” of Apple’s Touch ID:
Ironically, our bodies now must make physical contact with devices dictating access to the real; Apple’s Touch ID sensor can discern for the most part if we are actually alive. This way, we don’t end up trying to find our stolen fingers on the black market, or prevent others from 3D scanning them to gain access to our lives.
This is a monumental shift from when Apple released its first iPhone just six years ago. It’s a touchy subject: fingerprinting authentication means we confer our trust in an inanimate object to manage our animate selves – our biology is verified, digitised, encrypted, as they are handed over to our devices.
- In the wake of the Silk Road shut down last month, Chloe Albanesius at PC Mag asks: What was Silk Road and how did it work?
Can you really buy heroin on the Web as easily as you might purchase the latest best-seller from Amazon? Not exactly, but as the FBI explained in its complaint, it wasn’t exactly rocket science, thanks to Tor and some bitcoins. Here’s a rundown of how Silk Road worked before the feds swooped in.
- Henry Jenkins posted the transcript of an interview with Mark J.P. Wolf. The theme of the discussion is “imaginary worlds,” and they touch upon the narratology vs. ludology conflict in gaming:
The interactivity vs. storytelling debate is really a question of the author saying either “You choose” (interaction) or “I choose” (storytelling) regarding the events experienced; it can be all of one or all of the other, or some of each to varying degrees; and even when the author says “You choose”, you are still choosing from a set of options chosen by the author. So it’s not just a question of how many choices you make, but how many options there are per choice. Immersion, however, is a different issue, I think, which does not always rely on choice (such as immersive novels), unless you want to count “Continue reading” and “Stop reading” as two options you are constantly asked to choose between.
- Finally, GamesForChange has uploaded video of Ian Bogost’s keynote address from this year’s Games for Change Festival. Bogost extolls the virtues of “earnestness” over “seriousness” in game design:
- I’ve long been fascinated by the gaming culture in South Korea, and Tom Massey has written a great feature piece for Eurogamer titled Seoul Caliber: Inside Korea’s Gaming Culture. From this westerner’s perspective, having never visited Korea, the article reads almost more like cyberpunk fiction than games journalism:
Not quite as ubiquitous, but still extremely common, are PC Bangs: LAN gaming hangouts where 1000 Won nets you an hour of multiplayer catharsis. In Gangnam’s Maxzone, overhead fans rotate at Apocalypse Now speed, slicing cigarette smoke as it snakes through the blades. Korea’s own NCSoft, whose European base is but a stone’s throw from the Eurogamer offices, is currently going strong with its latest MMO, Blade & Soul.
“It’s relaxing,” says Min-Su, sipping a Milkis purchased from the wall-mounted vending machine. “And dangerous,” he adds. “It’s easy to lose track of time playing these games, especially when you have so much invested in them. I’m always thinking about achieving the next level or taking on a quick quest to try to obtain a weapon, and the next thing I know I’ve been here for half the day.”
- As a cyberpunk/hyperreality aside, the city of Hong Kong has put up a blue-sky backdrop for when the real sky is too smoggy for tourist photos.
- In yet another cyberpunk dystopian tangent, I recently came across Chris Rogers’ site Fragments of a Hologram Rose: Re-seeing Blade Runner, with an assortment of content and analysis relating to the film.
- And one final cyberpunk diversion: this video is the first part of a lecture by University of Michigan professor Eric Rabkin covering cyberpunk, postmodernism, and beyond:
- Writing for The New Economy, Aaran Franda examines how the virtual economies seen in games like EVE Online provide valuable perspectives on real world economic activity:
Creation and simulation in virtual worlds appear to offer the best domain to test the new ideas required to tackle the very real problems of depravation, inequality, unemployment, and poverty that exist in national economies. On that note the need to see our socioeconomic institutions for the games that they really are seems even more poignant.
In the words of Vili Lehdonvirta, a leading scholar in virtual goods and currencies, the suffering we see today is “not some consequence of natural or physical law” it instead “is a result of the way we play these games.”
- Jon Evans at Tech Crunch looks at jobs, robots, capitalism, inequality, and you:
The global economy seems to be bifurcating into a rich/tech track and a poor/non-tech track, not least because new technology will increasingly destroy/replace old non-tech jobs. (Yes, global. Foxconn is already replacing Chinese employees with one million robots.) So far so fairly non-controversial.
The big thorny question is this: is technology destroying jobs faster than it creates them?
We live in an era of rapid exponential growth in technological capabilities. (Which may finally be slowing down, true, but that’s an issue for decades hence.) If you’re talking about the economic effects of technology in the 1980s, much less the 1930s or the nineteenth century, as if it has any relevance whatsoever to today’s situation, then you do not understand exponential growth. The present changes so much faster that the past is no guide at all; the difference is qualitative, not just quantitative. It’s like comparing a leisurely walk to relativistic speeds.
- This recent episode of Radiolab focused on talking to machines:
We begin with a love story–from a man who unwittingly fell in love with a chatbot on an online dating site. Then, we encounter a robot therapist whose inventor became so unnerved by its success that he pulled the plug. And we talk to the man who coded Cleverbot, a software program that learns from every new line of conversation it receives…and that’s chatting with more than 3 million humans each month. Then, five intrepid kids help us test a hypothesis about a toy designed to push our buttons, and play on our human empathy. And we meet a robot built to be so sentient that its creators hope it will one day have a consciousness, and a life, all its own.
- This video shows a demo of using Google Glass for interactive augmented reality:
- A recent Guardian article by Juliette Garside warns that our digital infrastructure is exceeding the limits of human control:
“These outages are absolutely going to continue,” said Neil MacDonald, a fellow at technology research firm Gartner. “There has been an explosion in data across all types of enterprises. The complexity of the systems created to support big data is beyond the understanding of a single person and they also fail in ways that are beyond the comprehension of a single person.”
From high volume securities trading to the explosion in social media and the online consumption of entertainment, the amount of data being carried globally over the private networks, such as stock exchanges, and the public internet is placing unprecedented strain on websites and on the networks that connect them.
- In an “anti-videogame manifesto,” Keith Burgun argues for intrinsic rewards and against grinding in videogames:
What I want is systems that have intrinsic rewards; that are disciplines similar to drawing or playing a musical instrument. I want systems which are their own reward.
What videogames almost always give me instead are labor that I must perform for an extrinsic reward. I want to convince you that not only is this not what I want, this isn’t really what anyone wants.
- This video from PBS Digital Studios’ Off Book looks at the rise of competetive gaming & e-sports:
- Will Luton at GamesIndustry International writes about the celebrification of game developers:
This ‘celebrification’ is enlivening making games and giving players role models, drawing more people in to development, especially indie and auteured games. This shift is proving more prosperous than any Skillset-accredited course or government pot could ever hope for. We are making men sitting in pants at their laptops for 12 hours a day as glamorous as it could be.
Creating luminaries will lead to all the benefits that more people in games can bring: a bigger and brighter community, plus new and fresh talent making exciting games. However, celebritydom demands storms, turmoil and gossip.
- The ongoing survey of Hollywood’s Summer of Doom continues with Isaac Chotiner’s New Republic article, Hollywood is in trouble and we’re all going to pay:
Spielberg’s theory is essentially that a studio will eventually go under after it releases five or six bombs in a row. The reason: budgets have become so gigantic. And, indeed, this summer has been full of movies with giant budgets and modest grosses, all of which has elicited hand-wringing about financial losses, the lack of a quality product (another post-apocalyptic thriller? more superheroes?), and a possible connection between the two. There has been some hope that Hollywood’s troubles will lead to a rethinking of how movies get made, and which movies get greenlit by studio executives. But a close look at this summer’s grosses suggest a more worrisome possibility: that the studios will become more conservative and even less creative.
- Finally, video of Slavoj Žižek and Paul A. Taylor discussing the difficulty of conveying philosophical ideas in today’s media: