Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Amidst all the Cyberpunk 2077 discourse over the past month-and-a-half, I was struck by the opinion expressed by gamepressure’s Michael Chwistek that the game perhaps offers more potential as an interactive movie than as an open-world RPG. The article begins thusly: “I don't like games that complete themselves. Take Telltale games, for example. I only … Continue reading Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Urban Comm roundup: Smart cities, hostile architecture, and placemaking

Smart Cities Writing for Forbes, Rich Karlgaard reports on the smart-city champions, i.e. the countries and companies poised to benefit from the smart city boom: I see three categories of winners. The first will be suppliers of digital technology, from high-speed telecom, cloud services and digital security to apps, for example, like Uber’s and Airbnb’s … Continue reading Urban Comm roundup: Smart cities, hostile architecture, and placemaking

Fukuyama: 25 years after the “End of History”

Commemorating the 25th anniversary of the publication of his infamous essay, "The End of History?", Francis Fukuyama wrote an essay for the Wall Street Journal reflecting on how the world has changed since he declared the end of history: I argued that History (in the grand philosophical sense) was turning out very differently from what … Continue reading Fukuyama: 25 years after the “End of History”