- Writing for Forbes, Rich Karlgaard reports on the smart-city champions, i.e. the countries and companies poised to benefit from the smart city boom:
I see three categories of winners. The first will be suppliers of digital technology, from high-speed telecom, cloud services and digital security to apps, for example, like Uber’s and Airbnb’s that use physical resources with greater efficiency. But these can get you only so far.
The second category will be traditional industry reborn. The trick will be to find breakthroughs in materials, construction and transportation–updates to the blood-and-sweat stuff that built the great cities of the 20th century. Will the winners be known names, such as GE, Mitsubishi, Tata and Samsung, or new players?
A third category will be the smart cities themselves. Leaders will likely create services that can be used to teach other cities, so their expertise will have value beyond the benefits enjoyed inside the cities. Smart cities will enjoy premium brands in a tough global economy, and they will attract talent. A great example is Singapore.
- Focusing on India’s smart cities initiative, Arindham Guha outlines “three broad categories of investments in infrastructure and technology, all of which are required for delivering ‘smart’ urban services“:
The first category is what we can call basic infrastructure—water or sewerage pipelines would fall under this group. Unlike developed countries, most Indian cities have significant shortages in this area.
[The] second category of technology investments in a typical smart city, which we can broadly call network level infrastructure. These are essentially a set of devices or sensors installed at specific points in the city-wide network which are used to monitor parameters related to service delivery.
Integrating information and communication technology (ICT) solutions constitute the third and final component of the smart city technology architecture. These solutions can be of two types. One set of ICT solutions usually help the city administration manage their internal functions like finance and accounting, human resources etc. The other set of ICT solutions are usually used to analyse data collected through network level sensors to generate potential decision options for the city administration to provide seamless and efficient urban services.
- CNBC contributor Nyshka Chandran asks, “Are India’s smart cities too ambitious?“:
“Smart city” remains loosely-defined in India and around the world, but many say the adoption of technology is a crucial element. Ambitious initiatives to build “smarter” cities include the use of data and digital infrastructure to manage energy and water usage to the creation of intelligent transport networks, according to a Brookings report earlier this year.
However, India will likely focus on fixing the lack of basic amenities and infrastructure such as housing, water supply, sanitation, and electricity in existing urban regions.
- Darren Pauli at the Register warns “your city’s not smart if it’s vulnerable“:
“Real world hacker” Cesar Cerrudo has blasted vendors, saying they’re stopping security researchers from testing smart city systems, and as a result they’re being sold with dangerous unchecked vulnerabilities.
The warning will be detailed at RSA San Francisco this week, and comes a year after the IOActive chief technology officer found some 200,000 vulnerable traffic control sensors active in cities like Washington DC, London, and Melbourne.
Vendors don’t want their kit tested, Cerrudo said, although there are now 25 major cities across the world taking the lead in deployment, such as New York, Berlin, and Sydney.
- AlterNet’s Allegra Kirkland considers the “troubling social and political consequences” posed by smart cities:
Smart cities are loosely defined as urban centers that rely on digital technology to enhance efficiency and reduce resource consumption. This happens by means of ubiquitous wireless broadband, citywide networks of computerized sensors that measure human activities (from traffic to electricity use), and mass data collection that analyzes these patters. Many American cities, including New York, Boston and Chicago, already make use of smart technologies. But far more radical advances are happening overseas. Masda in Abu Dhabi, and Songdo, in South Korea, will be the first fully functioning smart cities, in which everything from security to electricity to parking is monitored by sensors and controlled by a central city “brain”.
The surveillance implications of these sorts of mass data-generating civic projects are unnerving, to say the least. Urban designer and author Adam Greenfield wrote on his blog Speedbird that this centralized governing model “disturbingly consonant with the exercise of authoritarianism.” To further complicate matters, the vast majority of smart-city technology is designed by IT-systems giants like IBM and Siemens. In places like Songdo, which was the brainchild of Cisco Systems, corporate entities become responsible for designing and maintaining the basic functions of urban life.
- In an article for the Guardian, Alex Andreou considers the broader implications of anti-homeless spikes and other forms of defensive architecture in urban spaces:
From ubiquitous protrusions on window ledges to bus-shelter seats that pivot forward, from water sprinklers and loud muzak to hard tubular rests, from metal park benches with solid dividers to forests of pointed cement bollards under bridges, urban spaces are aggressively rejecting soft, human bodies.
We see these measures all the time within our urban environments, whether in London or Tokyo, but we fail to process their true intent. I hardly noticed them before I became homeless in 2009. An economic crisis, a death in the family, a sudden breakup and an even more sudden breakdown were all it took to go from a six-figure income to sleeping rough in the space of a year. It was only then that I started scanning my surroundings with the distinct purpose of finding shelter and the city’s barbed cruelty became clear.
Defensive architecture acts as the airplane curtain that separates economy from business and business from first class, protecting those further forward from the envious eyes of those behind. It keeps poverty unseen and sanitises our shopping centres, concealing any guilt for over-consuming. It speaks volumes about our collective attitude to poverty in general and homelessness in particular. It is the aggregated, concrete, spiked expression of a lack of generosity of spirit.
Ironically, it doesn’t even achieve its basic goal of making us feel safer. There is no way of locking others out that doesn’t also lock us in. The narrower the arrow-slit, the larger outside dangers appear. Making our urban environment hostile breeds hardness and isolation. It makes life a little uglier for all of us.
- Hannah Butler at Non Profit Quarterly reacted to Andreou’s article with additional thoughts on “the fierce hostility of the urban landscape“:
Creating urban spaces that reject human interactions affect us all. Not only do they prevent the homeless taking refuge; neither can the young mother find shelter from the rain or the elderly man a space to rest. It creates a physical manifestation of a hostility that we could all stand to be without, rather than encourage. These problems are not limited to New York City or to London, but are in fact a stubborn part of the architecture of modern city life, whether indented or accidental. However, they aren’t intractable.
- In a post on Medium, Justin Schumacher writes about the balance between security and liberty in relation to architecture:
Early on, the British did much as we have done since 9/11, installing barriers and bollards anywhere they might save some lives. But as the years passed, their approach became much more nuanced as they realized that over-securitizing public spaces drives away the public, which increases crime. This appears to happen in part because security features lead people to believe that crime is commonplace and increasing even if it is rare and decreasing, and in part because simply seeing security features causes anxiety and discomfort.
Placemaking & Tactical Urbanism
- Referring to it as a “rhetorical gimmick,” James Russell says “enough of bogus ‘placemaking‘”:
Unfortunately, Placemaking, as promulgated by its chief advocate, the nonprofit Projects for Public Spaces, is largely bogus, even though PPS rather presumptuously claims it “has the potential to be one of the most transformative ideas of this century.” After you hack through thickets of slogans and vagaries, Placemaking seems to comprise a community-driven process for designing public spaces (streets, sidewalks, plazas, squares, campuses, parks, and so on) that are mixed use, host a variety of activities for diverse audiences, and are well-connected to the larger city or town. All this has been mom & pop, apple-pie stuff in urban planning circles for decades, derived from the valuable 1960s work of the urbanist and author Jane Jacobs and the urban planner William H. “Holly” Whyte. The same ideas energized the 1990s New Urbanism that gave us Neo-historical neighborhoods, a few of them actually good.
Sadly, Placemaking could only gain currency because our building and development processes create so little that is inviting and memorable. America’s default is to assemble standardized real-estate products along roads engineered for auto throughput, and call it a day. Placelessness is so ubiquitous and such second nature that it is actually hard to think about what it takes to make a building or streetscape that’s appealing, that feels as if it belongs.
What are the lessons here? Making great places is a more organic and less mechanical process than PPS makes it out to be. Yes, the public must be involved, and yes some places should be active social mixing bowls. But some places—especially extraordinary natural features—should be left alone. In others, we should recognize that what is unique is sometimes strange (like Gasworks’ rusting ruins). Recall that the rail line that hosts the High Line Park escaped demolition only because two intrepid people cared.
- Annah MacKenzie of the Project for Public Spaces recently reiterated the organization’s stance on space vs place:
Let’s start with Public Space. Outlining the role and value of public space has long been a subject of academic, political, and professional debate. At the most basic level public space can be defined as publicly owned land that, in theory, is open and accessible to all members of a given community—regardless of gender, race, ethnicity, age, or socio-economic level.
Places, on the other hand, are environments in which people have invested meaning over time. A place has its own history—a unique cultural and social identity that is defined by the way it is used and the people who use it. It is not necessarily through public space, then, but through the creation of places that the physical, social, environmental, and economic health of urban and rural communities can be nurtured.
- Writing at The City Fix, Alex Rogala describes how “tactical urbanism is shaping cities for people, by people“:
As many people increasingly rely on data-driven apps and platforms like Google Maps to navigate their cities, some skeptics have worried that our streets are losing their traditional element of chance, surprise, and mystery. Kopfkino (roughly, “head theater” in German) is a project to revitalize those aspects of the urban experience. Using a shopping cart as their base, a group of friends in Istanbul built a portable projector that casts users’ faces onto building facades when they peer into a laptop camera. Kopfkino invites the curious passerby to pause from his or her regular routine and discover a new experience in a familiar place.
DIY projects in public spaces like Kopfkino are popping up all over Turkey. However, unlike some other examples of tactical urbanism, Kopfkino likely wasn’t intended to be replicable or scalable. The point, however, is to challenge what it means to encounter other people in public space, and to revisit the idea that every city offers an individual and unique experience.
- Tactical urbanism is the subject of a current MoMA exhibition entitled Uneven Growth: Tactical Urbanisms for Expanding Megacities. In an essay posted at the MoMA website, Neil Brenner asks, “is ‘tactical urbanism’ an alternative to neoliberal urbanism?“:
Especially in light of the stridently anti-planning rhetoric that pervades many tactical urban interventions and their tendency to privilege informal, incremental, and ad hoc mobilizations over larger-scale, longer-term, publicly financed reform programs, it seems reasonable to ask in what ways they do, in actuality, engender any serious friction against the neoliberal order, much less subvert it. In some cases, tactical urbanisms appear more likely to bolster neoliberal urbanisms by temporarily alleviating (or perhaps merely displacing) some of their disruptive social and spatial effects, but without interrupting the basic rule-regimes associated with market-oriented, growth-first urban development, and without challenging the foundational mistrust of governmental institutions that underpins the neoliberal project. The relation between tactical and neoliberal forms of urbanism is thus considerably more complex, contentious, and confusing than is generally acknowledged in the contributions to the debate on Uneven Growth. As illustrated in the list below, it cannot be simply assumed that because of their operational logics or normative-political orientations, tactical interventions will, in fact, counteract neoliberal urbanism. No less than five specific types of relation between these projects can be readily imagined, only two of which (1 and 5 in the list) might involve a challenge to market-fundamentalist urban policy. There are at least three highly plausible scenarios in which tactical urbanism will have either negligible or actively beneficial impacts upon a neoliberalized urban rule-regime.
In The Cultural Logic of Computation Golumbia raises questions and addresses issues that are promising, but then proceeds in making an argument that is ultimately unproductive. I am sympathetic to Golumbia’s aims; I share an attitude of skepticism toward the rhetoric surrounding the Internet and new media as inherently democratizing, liberating devices. Golumbia characterizes such narratives as “technological progressivism,” and writes that “technological progressivism […] conditions so much of computational discourse.” Following the “Arab Spring” and watching the events unfold was exhilarating, but I was always uncomfortable with the narrative promoted in the mainstream news media characterizing these social movements as a “Twitter revolution,” and I remain skeptical toward hashtag activism and similar trends.
So while I was initially inclined toward the project Golumbia laid out in the book’s introductory pages, the chapters that followed only muddled rather than clarified my understanding of the argument being presented. The first section contains a sustained attack on Noam Chomsky’s contributions to linguistics, and their various influences and permutations, but also on Chomsky himself. I don’t know why Golumbia needed to question Chomsky’s “implausible rise to prominence,” or why Chomsky’s “magnetic charisma” needs to be mentioned in this discussion of linguistic theory.
Golumbia focuses on Chomsky’s contributions to linguistics, because that is where his interests and argument draw him; based on my own interests and background I would’ve preferred engagement with the other side of Chomsky’s contributions to communication studies, namely the propaganda model and political economy of the media. I suspect that a fruitful analysis would be possible from considering some of the issues Golumbia brings up in relation the work of Chomsky and others in ideological analysis of news media content. The notion of computationalism as ideology is compelling to me; so is the institutionalized rhetoric of computationalism, which is a separate, promising argument, I think.
In reading I have a tendency to focus on what interests me, appeals to me, or may be useful for me. Some of Golumbia’s concepts, such as “technological-progressive neoliberalism” and its relation to centralized power, fall into this category. I’m still skeptical about computationalism as an operationalizable concept (it seems like there are already multiple theoretical models and critical perspectives that cover the same territory, I’m not convinced that Golumbia makes the case for a need for the term), others may be more productive. Ultimately I will use a quote from Golumbia (addressing Internet and emerging technologies) that reflects my feelings on this book: “We have to learn to critique even that which helps us.”
- “Ride-sharing” service Uber recently announced a partnership with Carnegie Mellon University to establish a research center in Pittsburgh. As the Post-Gazette reported:
Uber, a San Francisco-based ride-sharing company, announced a joint venture with CMU on Monday creating a robotics research lab and technology center at the RIDC Chocolate Factory along 43rd Street that is already up and running. The partnership aims to develop new aspects of mapping, vehicle safety and technology with an eye toward autonomous taxi fleet development.
- From the PC Mag article:
“We are excited to join the community of Pittsburgh and partner with the experts at CMU, whose breadth and depth of technical expertise, particularly in robotics, are unmatched,” Uber Chief Product Officer Jeff Holden said in a statement. “As a global leader in urban transportation, we have the unique opportunity to invest in leading edge technologies to enable the safe and efficient movement of people and things at giant scale. This collaboration and the creation of the Uber Advanced Technologies Center represent an important investment in building for the long term of Uber.”
- The Pittsburgh Business Times interviewed CMU computer school dean Andrew Moore about the partnership:
CMU, a pioneer in driver-less vehicle technology, operates the General Motors-Carnegie Mellon Autonomous Driving Collaborative Research Lab, which was formed after CMU’s driverless car won the DARPA Urban Challenge in 2007. Moore said CMU’s established partnerships with companies and federal agencies on autonomous driving will proceed as planned.
- The announcement follows close on the heels of Uber receiving clearance from the state to continue its operations for another two years:
Those conditions included a requirement that drivers in Pennsylvania agree — in writing — to report ride-sharing activity to their insurance companies. Uber also must inform drivers of the specifics of its own insurance policy, conduct background checks on drivers, and ensure any vehicles used to give rides meet annual inspection standards of the Pennsylvania Department of Transportation.
Uber and its rival ride-share company Lyft moved into the Pittsburgh area last year and have tangled with the PUC for most of that time. Over the summer, the PUC sought and was granted a cease-and-desist order, and its bureau of investigation and enforcement issued still-unresolved citations to individual drivers, and proposed multimillion-dollar fines against both companies.
- Amanda Waltz at POP City wrote about Pittsburgh as a driving force behind transportation technology:
The refurbished platforms — which feature better lighting, overhead shelter, and a wheelchair-accessible ramp — represent one component of the $130 million revitalization investment known as the East Liberty Transit Center. Partially funded by a $2.3 billion transportation bill signed by former Gov. Tom Corbett, the ongoing project, which is set for completion sometime in 2016, includes a pedestrian bridge connecting Ellsworth and Penn avenues, a parking garage, and additional residential and commercial space.
While residents can actually see construction progressing in East Liberty, there are many other innovative, yet less visible ways people are improving transportation for Pittsburgh residents and Pennsylvania as a whole.
- Bike lanes have been a key focus on transportation policy in Pittsburgh, as reported by Next City:
Pittsburgh was one of six cities selected earlier this year by PeopleForBikes to participate in its Green Lane Project, which takes municipal leaders on tours of cities with state-of-the-art bike infrastructure, such as Amsterdam and Copenhagen.
Pittsburgh Mayor Bill Peduto was one of the people to take that tour, and he came back eager to buy a bike for himself — and to position his city as a national leader in street design that accommodates bicycles.
- Alan Greenblatt wrote a profile of Mayor Peduto for Governing:
Peduto has a long list of other mega-developments about to come online. In addition, he has constructed a wish list of ambitious projects that include countywide light rail, a completely revamped sewer system, and higher wages for the thousands of Pittsburghers working for large health and insurance nonprofits. In order to accomplish all this, however, Peduto has fewer tools at his disposal than some mayors. He doesn’t control his city’s schools, and transit is largely under the jurisdiction of Allegheny County. In order to address the systemic problems of the city, Peduto knows he has to turn to a wide assortment of partners.
- Brian Phillips at Grantland thinks spy movies present a fantasy of tourism:
The spy is the ideal tourist because he represents an inner self perfectly contained within an outer self that is adapted to any possible location or circumstance. Travel can broaden him by the width of a new sexual conquest, but for the most part, he’s seen everything already. Going to the Louvre won’t make him vulnerable, and he won’t stammer when he buys his ticket. The pathos of the whole Bourne series lies in the way it gives us a character who’s been left with the spy’s invulnerable outer shell but lost the inner self it was originally meant to protect.
- This video at Kotaku explores what PS4 games would look like on the Oculus Rift. Previously the site compared playing Portal 2 on Oculus Rift to a religious experience.
- Maclean’s recently published a recently-discovered McLuhan interview that includes questions about the surveillance state. McLuhan’s response seems prescient in light of the recent Snowden/NSA media coverage:
Newman: It has become a frightening world. We seem to be constantly under surveillance. How can we deal with this menace?
McLuhan: The new human occupation of the electronic age has become surveillance. CIA-style espionage is now the total human activity. Whether you call it audience rating, consumer surveys and so on—all men are now engaged as hunters of espionage. So women are completely free to take over the dominant role in our society. Women’s liberation represents demands for absolute mobility, not just physical and political freedom to change roles, jobs and attitudes—but total mobility.
- Writing for The Hollywood Reported Douglas Rushkoff discusses Deen, Snowden, Zimmerman and the Culture of Contagion:
Today, our social media amplify and accelerate word of mouth to a new level. These aren’t hushed water-cooler conversation about whatever salacious gossip we’ve seen on the news; they are publicly broadcasted pronouncements about who is a hero, who is a traitor, who is a liar, or who is a fraud. In a media culture that values retweets and “likes” even more than money, stories spread and replicate less because they titillate than because they are suitable subjects for loud, definitive, 140-character declarations.
Noam Chomsky has responded to Žižek’s response:
Žižek finds nothing, literally nothing, that is empirically wrong. That’s hardly a surprise. Anyone who claims to find empirical errors, and is minimally serious, will at the very least provide a few particles of evidence – some quotes, references, at least something. But there is nothing here – which, I’m afraid, doesn’t surprise me either. I’ve come across instances of Žižek’s concept of empirical fact and reasoned argument.
For example, in the Winter 2008 issue of the German cultural journal Lettre International, Žižek attributed to me a racist comment on Obama by Silvio Berlusconi. I ignored it. Anyone who strays from ideological orthodoxy is used to this kind of treatment. However, an editor of Harper’s magazine, Sam Stark, was interested and followed it up. In the January 2009 issue he reports the result of his investigation. Žižek said he was basing the attribution on something he had read in a Slovenian magazine. A marvelous source, if it even exists.
The Guardian provides a summary for those just tuning in:
Noam Chomsky, the professional contrarian, has accused Slavoj Žižek, the professional heretic, of posturing in the place of theory. This is an accusation often levelled at Žižek from within the Anglo-Saxon empirical tradition. Even those like Chomsky who are on the proto-anarchist left of this tradition like to maintain that their theories are empirically verifiable and rooted in reality.
Žižek has countered with the side-swipe that nobody had been so empirically wrong throughout his life as Chomsky. He brought up Chomsky’s supposed support for the Khmer Rouge in the 1970s and Chomsky’s later self-justification that there hadn’t been empirical evidence at the time of the crimes of the Khmer Rouge. It has all got rather heated and intemperate, but then, debates on the left are like that. More time is spent ripping flesh out of each other than it is trying to find a common cause against an apparently invisible and impregnable enemy. But terms have to be defined, ground has to be laid out.
- Roger Ebert ruffled some feathers a few years ago when he declared that “video games can never be art”.
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
- Ebert later clarified that he believed “anything can be art,” but video games cannot be “high art”. Among those who disagreed with Ebert’s assessment was film director Clive Barker. Ebert responded to some of Barker’s points in an article. Part of Barker’s comments dealt with the importance of critics to video games:
Barker:“It used to worry me that the New York Times never reviewed my books. But the point is that people like the books. Books aren’t about reviewers. Games aren’t about reviewers. They are about players.”
Ebert: A reviewer is a reader, a viewer or a player with an opinion about what he or she has viewed, read or played. Whether that opinion is valid is up to his audience, books, games and all forms of created experience are about themselves; the real question is, do we as their consumers become more or less complex, thoughtful, insightful, witty, empathetic, intelligent, philosophical (and so on) by experiencing them?
- The idiosyncrasies of video game reviews themselves have become so well known that game reviews are practically considered a genre (see this satirical take from Something Awful: If films were reviewed like video games). Earlier this month video game designer Warren Spector wrote a blog post titled Where’s gaming’s Roger Ebert? In the post Spector argues that gaming journalism and criticism currently is geared toward specialized groups like developers, publishers, academics, and hard-core gamers, but not “normal people”:
What we need, as I said in an earlier column, is our own Andrew Sarris, Leonard Maltin, Pauline Kael, Judith Crist, Manny Farber, David Thomson, or Roger Ebert. We need people in mainstream media who are willing to fight with each other (not literally, of course) about how games work, how they reflect and affect culture, how we judge them as art as well as entertainment. We need people who want to explain games, individually and generically, as much as they want to judge them. We need what might be called mainstream critical theorists.
And they need a home. Not only on the Internet (though we need them there, too), not just for sale at GDC, but on newsstands and bookstore shelves – our own Film Comment, Sight and Sound, Cahiers du Cinema. Magazines you could buy on the newsstand. Why? Because currently, criticism of this – what little we have of it – reaches only the already converted. To reach the parents, the teachers, the politicians, we need to be where they shop. Even if you never pick up a film magazine, the fact that there are obviously serious magazines devoted to the topic makes a difference in the minds of the uninitiated.
- James Cullinane of Gameplanet offers an alternative question: Where is gaming’s Stanley Kubrick?
To wonder aloud when or where the Roger Ebert of games criticism will emerge is wrongheaded. First, we must ask where is our Scorsese, our Hitchcock, our Coppola, our Tarantino? Where is gaming’s Stanley Kubrick?
A precious few developers may already be taking those first, intrepid steps along that road. Once these new developers are ascendant, once “adult” is no longer just a byword for “graphic” on this medium, perhaps then we can start to discuss a new critical grammar for games, and begin the search for its greatest practitioner.
- When The Last of Us was released in June it received overwhelmingly positive reviews, including one declaring it the “Citizen Kane moment” of video games (the “Citizen Kane of video games” has since become a meme in its own right). This is not a new comparison, as IGN called Metroid Prime the Citizen Kane of video games in 2009:
The game industry is not waiting for its formative masterpieces to materialize from the hazy future. They’re here, right now, walking among us. The future was 2002, and in many ways we have yet to surpass it. Like Citizen Kane, Metroid Prime is a landmark in both technical innovation and pure creativity.
- Writing in the Financial Post, Chad Sapieha says that video games will never have a Citizen Kane moment. Interestingly, his argument isn’t based on the artistic merits of video games, but rather on the particularities of the medium: video games become obsolete with technological advancements. A film made in the 1940s may still be available to view on DVD or other format, but a video game released just twenty years ago likely exists as only a memory.
I’d go so far as to suggest that, over time, many games released today will end up sharing more in common with stage productions than books or movies or music. They will be appreciated in the moment, then eventually disappear. People will write about and record their experiences, and those words and videos will continue on to posterity, acting as the primary means by which they are remembered by gamers of the future.
What I’m saying is simply this: Video game “classics” should be viewed as a breed apart from those of other entertainment mediums. Any attempts at comparison are fundamentally flawed thanks to unavoidable expiration dates imposed by the unstoppable evolution of hardware and advancements in game design.
- Ryan Perez at Venture beat writes that Citizen Kane’s influence should stay out of video games:
Our medium is a fantastic vessel than can go places and do things others cannot. Games don’t need to beckon reflection or emotion in order to be good, and I don’t require validation from other people for the hobby to seem like a worthwhile use of my time. Indeed, Citizen Kane is incredible. It’s beautiful, thought-provoking, and inspiring … and film can keep it. Video games don’t need any of it; they never have and never will.
- Finally, Nathan Grayson at Rock, Paper, Shotgun sees the discourse about gaming’s Ebert, Citizen Kane, Kubrick, etc. as evidence of gaming’s inferiority complex:
The problem with gaming’s incessant desire to be just like big brother Hollywood is multifarious and exceedingly annoying – like a thousand-headed hydra puffing away on an equal number of vuvuzelas. Have games or games criticism earned a place in the rarefied pantheon of unanimously beloved “mainstream” art? No, not really. Would it be cool if we had a Citizen Kane or, as Warren Spector suggests, an Ebert? I guess so.
But everyone waiting for those shining beacons of cultural acceptance to descend from on-high utterly fails to understand two key points: 1) in this day and age, creating direct analogs to those landmarks is actually impossible, and 2) games and games criticism are in the midst of a renaissance. An unstoppable explosion of evolution and creativity. The formation of an identity that is, frankly, far more exciting than film. Why aren’t we championing that to everyone with (or without) ears? Why are we instead breathlessly awaiting the day our medium suddenly and inexplicably conforms to somebody else’s standard?
- A minor war of words has emerged between two of my favorite public intellectuals: Noam Chomsky and Slavoj Žižek. Late last month Open Culture posted audio of an interview with Chomsky (apparently from 2012). The interviewer asked for Chomsky’s thoughts on Žižek (along with Derrida and Lacan) in light of Chomsky’s views on the use of theory. In part, Chomsky responded:
What you’re referring to is what’s called “theory.” And when I said I’m not interested in theory, what I meant is, I’m not interested in posturing–using fancy terms like polysyllables and pretending you have a theory when you have no theory whatsoever. So there’s no theory in any of this stuff, not in the sense of theory that anyone is familiar with in the sciences or any other serious field. Try to find in all of the work you mentioned some principles from which you can deduce conclusions, empirically testable propositions where it all goes beyond the level of something you can explain in five minutes to a twelve-year-old. See if you can find that when the fancy words are decoded. I can’t. So I’m not interested in that kind of posturing. Žižek is an extreme example of it. I don’t see anything to what he’s saying. Jacques Lacan I actually knew. I kind of liked him. We had meetings every once in awhile. But quite frankly I thought he was a total charlatan. He was just posturing for the television cameras in the way many Paris intellectuals do. Why this is influential, I haven’t the slightest idea. I don’t see anything there that should be influential.
- Open Culture published a follow-up post last week with Žižek’s response. The post has the full audio of Žižek’s comments, along with a transcription of the pertinent section:
What is that about, again, the academy and Chomsky and so on? Well with all deep respect that I do have for Chomsky, my first point is that Chomsky, who always emphasizes how one has to be empirical, accurate, not just some crazy Lacanian speculations and so on… well I don’t think I know a guy who was so often empirically wrong in his descriptions in his whatever! Let’s look… I remember when he defended this demonstration of Khmer Rouge. And he wrote a couple of texts claiming: No, this is Western propaganda. Khmer Rouge are not as horrible as that.” And when later he was compelled to admit that Khmer Rouge were not the nicest guys in the Universe and so on, his defense was quite shocking for me. It was that “No, with the data that we had at that point, I was right. At that point we didn’t yet know enough, so… you know.” But I totally reject this line of reasoning.
- Chomsky certainly isn’t the first person to accuse of Žižek of substanceless sophistry, but to my knowledge he’s the most prominent so far.
- Last month Steven Spielberg and George Lucas caused a bit of a stir when they predicted an impending “implosion” of Hollywood that would forever alter the filmmaking industry. Speaking at a USC event, Spielberg posited a scenario in which a series of big budget flops would necessitate a change in the Hollywood business model:
“That’s the big danger, and there’s eventually going to be an implosion — or a big meltdown. There’s going to be an implosion where three or four or maybe even a half-dozen megabudget movies are going to go crashing into the ground, and that’s going to change the paradigm.”
- These comments sparked discussion in the media and blogosphere. Forbes contributor Scott Mendelson unequivocally declared that Lucas and Spielberg were wrong; he cited recent mega-flops like Jack Carter and Battleship as evidence that the Hollywood status quo can take a licking and keep on ticking. But then The Lone Ranger flopped on the July 4th weekend, and industry watchers immediately noticed a troubling trend. The Hollywood Reporter called it “the third big-budget bomb of the summer,” following the disappointing returns from After Earth and White House Down. A Vulture article cited Spielberg’s warning of the impending implosion and said the Lone Ranger “represents everything that’s wrong with Hollywood blockbusters“. Den of Geek! writer Gabe Toro drew comparisons between the Lone Ranger and Michael Cimino’s infamous Heaven’s Gate, a notorious cinematic disaster often cited as ending the “new Hollywood” era of American director-driven filmmaking. (a great documentary on Heaven’s Gate is available in pieces on YouTube) It seems that the trend is continuing this weekend, as this Telegraph article cites industry forecasts of R.I.P.D. bombing at the box office to continue the “summer crisis”.
- The Lone Ranger received a score of scathing reviews, but my favorite analysis of the film so far is this io9 piece that sees the film as a statement on the overabundance of “shitty superhero origin stories” that have populated movie theaters for the last decade, as well as a discourse on power relations in pop culture hero figures:
People complain that The Lone Ranger is boring, that it’s almost totally devoid of fun except for the final 10 minutes, that it’s ridiculously violent and yet inert. And all of these things are true — but you have to understand, it’s all part of a calculated strategy, to sink far enough to burrow all the way to the infarcted heart of the terrible superhero origin story.
The goal is to show you who is to blame for the crappiness of so many superhero origin movies — you — and to punish you for allowing movies like The Lone Ranger to exist.
We tend to think of superhero movies as power fantasies, in which the use of America’s status as a superpower is reflected by the hero struggling to use his or her power responsibly. But Lone Ranger seems to be making the case that the real seductive fantasy of these stories is absolution from blame — the Lone Ranger gets the Native American seal of approval from Tonto, as long as he’s wearing the mask. He gets surcease from America’s original sin.
- The film Last Action Hero opened twenty years ago today. I saw the movie in theaters and loved it as a child. Having been a fan of Terminator 2 (which came out a few years earlier) Last Action Hero elaborated on the boyhood fantasy of having your own personal Ah-nuld, just like John Connor and his robot pal. Over the years I developed an all new appreciation for the film as an original and endearing work of metafiction. To mark the anniversary Calcum Marsh at Esquire posted this piece about why the movie is “better than you remember”:
And even better is the film’s conception of movie morality, which it twists into a biting satirical treatise: Rather than suggest, once the fictional characters break free into the real world, that reality has rules and consequences that the film world doesn’t, Last Action Hero does just the opposite, serving up hard truths about the uncaring streets of modern-day New York. “In this world,” observes a villain named Benedict (Charles Dance), “bad guys can win” — a point he summarily proves by shooting a local mechanic in cold blood, loudly announcing the murder and looking disappointed when he hears no screams or sirens. Last Action Hero suggests that while the movies may seem like heedless spectacles, it’s the moral chaos of our own world that’s really dire. That’s quite a thesis for a comedy made for kids.
- This fascinating LA Weekly article details one man’s “reality TV racket”:
What the host didn’t know is that K.T. was actually 31-year-old Ken Tarr, a budding mastermind of the reality TV hoax. Over the past five months, working out of his modest Los Angeles apartment, Tarr had talked his way onto eight different shows taped in five different cities — each time cloaked in a different persona. He’d become a dissonant saboteur in the machinery of sleaze that sprawls across our televisions.
- Writing for CNN, Douglas Rushkoff declares NSA whistleblower Edward Snowden a “hero”:
We all know the feeling of surrendering to the embedded biases of our devices. We let our cell phones ping us every time there’s an incoming message and check our e-mail even when we’d best pay attention to what’s going on around us in the real world. We text while driving. Likewise, without conscious restraint, government agencies can’t help but let the growing power of big data draw them into ever more invasive forms of surveillance on a population whose members simply must include those who intend harm on the rest. This is just how everything runs when it’s left on “default” settings.
- Lastly, Space.com has posted this fantastic infographic looking at 2001: A Space Odyssey.
The spaceships of 2001 were designed by Frederick I. Ordway III, chief science adviser; Harry Lange, illustrator and concept artist (who later would design spaceship interiors for “Star Wars”) and Tony Masters, production designer on “Lawrence of Arabia,” “Dune” and other films. Real-life spacecraft contractors including IBM, Honeywell, RCA and General Electric were consulted for their predictions of the technology of 35 years in the future.
New posts to the Cool Medium blog will now be posted to my personal web site. Updates to this site will be sporadic at best, so please check there for new content.