Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more

I've long been fascinated by the gaming culture in South Korea, and Tom Massey has written a great feature piece for Eurogamer titled Seoul Caliber: Inside Korea's Gaming Culture. From this westerner's perspective, having never visited Korea, the article reads almost more like cyberpunk fiction than games journalism: Not quite as ubiquitous, but still extremely common, are PC Bangs: … Continue reading Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more

Thoughts on Oculus Rift, modding, and assessing games journalism and criticism

Jeff at Holy Grenade extolls the value of access to gaming journalism: Gaming journalism is, by some accounts, a broken field. By others, its unjournalistic process is a symptom of reporting online, where advertising revenue is minimal, at least when compared to revenue from newspapers or magazines. And that isn’t just exclusive to gaming journalism … Continue reading Thoughts on Oculus Rift, modding, and assessing games journalism and criticism

Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media

Brian Phillips at Grantland thinks spy movies present a fantasy of tourism: The spy is the ideal tourist because he represents an inner self perfectly contained within an outer self that is adapted to any possible location or circumstance. Travel can broaden him by the width of a new sexual conquest, but for the most … Continue reading Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media