I’ve recently returned from London where I attended a workshop on Urban Change and Moving Images hosted by the Birkbeck Institute for the Moving Image. It was intellectually gratifying to engage with scholars of film, media, and cities over several days, as well as personally refreshing to indulge my lifelong passion for cinema. In addition to the screening sessions in the BIMI cinema, we also enjoyed multiple sojourns across the city to tour historic cinema sites and contemporary production locations. There was also a “mediated city” walking tour, particularly relevant to my research interests, that highlighted various media and communication infrastructure embedded in the urban environment. I relished the opportunity to discuss film and visual culture with scholars and colleagues, and also to share perspectives on urban change and space/place between London and Pittsburgh.
One of the Pitt film students presented on skating spaces in Philadelphia and London, so after the workshop the doctoral students made a pilgrimage to the Southbank skateboard mecca. The Southbank skate park is notable for its decades-long history as part of London’s urban fabric, as a locus for urban art forms, and also as an example of successful opposition to redevelopment. In 2013 the Long Live Southbank coalition successfully prevented a redesign that would’ve removed the extant skating space. It’s a rare example of anti-redevelopment victory (similar campaigns against the redevelopment of Love plaza in Philly were not successful), and raises significant questions about the various factors affecting such movements in cities around the world. The iconic 5 Pointz mural space in Queens possessed at least as much claim to cultural and historic significance as Southbank, yet these claims were challenged in court and ultimately the space was demolished.
It was a great trip and a much needed rejuvenating jolt of creative energy as I begin working on my dissertation project in earnest. The only downside is that I’ve had to reevaluate and overhaul my current research projects in light of the insightful feedback and innovative scholarship offered during the workshop. In addition to critical theories of film and visual culture my major takeaways from the event included ways of historicizing and theorizing media infrastructure in urban space, perspectives on the role of film in mediating experiences of space and place, and new (to me, at least) models of participatory research praxis. It can be tough coming back to Pittsburgh after spending some time in a such a rich and endlessly fascinating city as London, yet trips like these are a reminder of the global flows and phenomenons of development that can be seen manifesting in cities around the world, and a realization of the fecund opportunities for research and exploration waiting to be actualized. And, of course, it’s always good to come home.
Last week two topics seemed to predominate in my news browsing: end-of-the-year “best of” film lists, and the Pittsburgh Port Authority’s bus service changes. I didn’t see many new films this year, so most of the titles on the critics’ top ten lists were unknown to me. One film title that kept appearing on the year-end lists was Paterson. I gleaned from these mentions that the movie starred Adam Driver as a bus driver-cum-poet in Paterson, New Jersey. In a subsequent review I read that Paterson was directed by Jim Jarmusch, who’s made some of my favorite films.
The other big news of the new year (in Pittsburgh, at least) was the many changes coming to our city buses. The port authority instituted several new policies and practices beginning on January 1st, including changes to how bus fares are priced and paid for.
In an editorial for the Pitt News, Amber Montgomery surveyed some of these changes and how changes to fare pricing in particular will affect riders:
Perhaps the most important change coming is the new flat fare system and the few stipulations that go along with it. In 2017, riders using a ConnectCard will pay the new fare of $2.50 for a ride and $1 for a transfer, whereas riders using cash will pay $2.75 with no option for a paper transfer — meaning if you’re paying in cash, you must dole out an extra 0.25 cents per trip, and if you need a transfer, it’s an additional flat fare of $2.75.
The changes themselves are vital and will make using buses quicker, easier and more efficient, but the new system will only work best when it is likewise simple and efficient for all users. The priority needs to be on making it so cash can be converted into ConnectCard funds easily through a plethora of retail locations and machines at nearly all bus stops.
While reading up on these changes and their impact I came across Buses are Bridges, a blog dedicated to “mapping the blueprint for transition in Pittsburgh.” They have been writing about the impact that these and other urban developments are having on Pittsburghers. The provocative title of a post from new year’s day caught my attention: “A bus is in itself a city.” The author referenced William Carlos Williams, so I sought out the source of this evocative quote. The original quote is “a man is in himself a city,” and it comes from William’s epic poem Paterson. The poem was Williams’ effort to do for Paterson, NJ what Joyce had done for Dublin in Ulysses. In addition to discovering a fascinating work of city poetry and urban romanticism to add to my reading list, I also realized that Jarmusch’s Paterson film references and is likely inspired by Williams’ poem.
But back to the transit transition in Pittsburgh. Blog co-author Helen Gerhardt relayed some conversations overheard at a bus stop on the day the changes went into effect:
On the Ellsworth sidewalk across from my bus stop, I could hear three people figuring out the new bus fare payment system that just had gone into effect for New Years Day. Not being practiced at poetic distance, but instead a grassroots organizer and loud-mouthed Pittsburgher for Public Transit, I walked across the street and butted right into the information transfer.
“Yeah, everybody gotta pay as you get on the bus from now on,” the guy with glasses was saying.
“And get off at the back door?”
“Yeah, that’s what I heard. But lots of people still getting off up front. And some of the bus drivers, they encouraging people to do just like before unless the bus is crowded.”
The changes to fare prices and how they’re paid are significant, and it is important to consider how these changes will affect low income Pittsburghers and other vulnerable riders who are reliant on Port Authority service. But I want to focus here on the change to the bus entry and exit system, because it directly impacts our local transit culture.
Like public buses in many other cities, Pittsburgh city buses have two sets of doors, one near the front and another set at about the midpoint of the vehicle. Unlike buses in other cities, the rear doors are rarely used on Pittsburgh buses. With the exception of stops at the busy downtown transit hub (and at times when the bus is crowded to capacity), riders boarding or disembarking from the bus only use the front doors. Accordingly, commuters during busy periods typically have to wait for departing riders to exit the bus before being able to board.
This situation affects the ‘Burgh bus riding experience in several ways. For one thing, it means that virtually every rider files past the driver when they depart the bus. This in turn has an associated effect on public transit behavior in Pittsburgh: it is common for riders to thank the driver as they leave the bus. For comparison, consider Philadelphia, our big city neighbor on the eastern side of the state. Buses in Philly operate on the same entry and exit protocols that Pittsburgh just adopted, where all riders enter at the front and exit at the back. For most Philly transit users, thanking the bus driver would be an unnecessary and even impractical gesture. Visitors from bigger cities often find our provincial customs quaint and frivolous: to the average New Yorker, saying “thank you” and “bye” to the bus driver seems like a profligate waste of time and energy. Yet thanking the bus driver is a quirk of our local culture that I relish, and I fear it is a quirk I am fated to be nostalgic for.
It occurred to me riding home last night (after the driver hollered “Back door” as I was making my way up to the front) that the Pittsburgh transit “thank you” is going the way of the dodo. If riders are to be exiting by the back doors, and no longer passing by the driver on their way out, then the customary expressions of leave-taking are surely on their way out. While I was initially excited about this change, especially as it seemed to update our transit policies in line with how things are done in”real cities,” I will also miss what is lost in the transition. Is the new system more efficient? Almost certainly, and in many ways the new boarding system makes a lot of sense and seems like a long overdue change. But every gain is accomplished through an accompanying loss. Innumerable elements of local culture, folk knowledge, and vernacular practice have been eradicated by the inexorable march of order, standardization, and efficiency. In the larger scheme of things the loss of the “driver thank you” may be inconsequential, but it is indicative of the countless small things lost and forgotten in the wake of progress and unending urban transformation.
This past June I was in Seoul, South Korea for the Communication and the City conference. The event was held at Yonsei University and co-sponsored by the Yonsei Communication Research Institute and the Urban Communication Foundation. It was a truly international conference, with participants hailing from around the world. Speakers included academic researchers, architects, urban planners, and Seoul city officials.
Over two days presenters spoke about topics including risk factors facing urban populations, the role of storytelling and community media in neighborhood life, and the rise of the Asian megacity. I was particularly interested to learn more about the history of Seoul, and recent developments in its ongoing urbanization. This was my first visit to the South Korean capital, and I was overwhelmed by the scale and complexity of the sprawling metropolis.
The recent history of Seoul’s development includes distinct periods of rapid modernization. One of these periods involved the demolition of traditional Korean homesteads and the displacement of residents from entire districts (this happened under the administration of a leader nicknamed “Mayor Bulldozer” by the locals). A second period is characterized by sustainability concerns, and is marked by the 1997 IMF economic crisis. In the wake of the economic crisis’ ramifications, Seoul continued to modernize and developed some of the most advanced transportation infrastructure in the world. The drive toward modernization and investment in dedicated “economic zones” has resulted in networked urban districts like Songdo City, sometimes called the first full fledged smart city (or “u-city,” with “u” designating ubiquitous computing infrastructure). In future posts I will share my thoughts and photos from my visit to Songdo, and some more thoughts on Seoul.
Earlier this month the mobile-app game Pokémon Go was released in the U.S., and the game has been ubiquitous ever since. Aside from being a sudden pop culture phenomenon, the game’s success poses some significant implications. First of all, this is clearly a breakthrough moment for augmented reality. Pokémon Go is not the first augmented reality game, nor is it the most ambitious, but it has undoubtedly brought AR into mainstream consciousness. Secondly, the success of Pokémon Go has led me to reconsider all my previously held assumptions about the uses of mobile apps and gamification for interfacing with urban spaces. I have historically been cynical about the prospect of using mobile games or AR interfaces to interact with urban space, since they usually strike me as shallow and insignificant, typically resulting in a fleeting diversion like a flash mob dance party, rather than altering people’s perceptions of place in any lasting or meaningful way. Pokémon Go satisfies all the requirements of my earlier preconceptions, yet despite my best critical instincts, I really like the game.
The buzz about Pokémon Go had been building on various forums online, and after it was released it was virtually impossible to avoid Pokémon Go-related posts. Save for maybe 10 minutes with a friend’s Game Boy in the late 90s, I’ve never played a Pokémon game and I preemptively wrote off Pokémon Go as yet another cultural fad that I would never partake in or understand. Curiosity got the best of my wife, however, and she downloaded the app and we walked around our neighborhood to test it out. To my surprise, the game was a lot of fun; our familiar surroundings were now filled with digital surprises, and we were excited to see neighborhood landmarks and murals represented as Pokéstops, and wild Pokémon hanging out in the doorways of local shops. We meandered around discovering which of our local landmarks had been incorporated into the game, and each discovery increased my enjoyment of the app. Yes, the game is simple and shallow, but I was completely charmed. I downloaded the game so I could play, too.
Reactions to Pokémon Go have been as fascinating as the game’s widespread adoption. Many news articles sensationalized the inherent dangers of playing the game: distracted players wandering into traffic or off of cliffs, people’s homes being designated as Pokéstops and besieged by players, and traps being laid (using the games “lures”) to ambush and rob aspiring Pokétrainers. There have also been insightful critical analyses of the game. An early and oft-shared article by Omari Akil considered the implications of Pokémon Go in light of recent police shootings of black men, warning that “Pokemon Go is a death sentence if you are a black man“:
I spent less than 20 minutes outside. Five of those minutes were spent enjoying the game. One of those minutes I spent trying to look as pleasant and nonthreatening as possible as I walked past a somewhat visibly disturbed white woman on her way to the bus stop. I spent the other 14 minutes being distracted from the game by thoughts of the countless Black Men who have had the police called on them because they looked “suspicious” or wondering what a second amendment exercising individual might do if I walked past their window a 3rd or 4th time in search of a Jigglypuff.
Others questioned the distribution of Pokémon across neighborhoods, suggesting that poor or black neighborhoods had disproportionately fewer Pokémon and Pokéstops. Among urbanists, however, reaction to the game has been mixed. Mark Wilson at Fastcodesign declared that Pokémon Go “is quietly helping people fall in love with their cities“. Ross Brady of Architizer celebrated the game for sparking “a global wave of urban exploration“. Writing for de zeen, Alex Wiltshire boldly states that the game has “redrawn the map of what people find important about the world“. City Lab contributor Laura Bliss proclaimed “Pokémon Go has created a new kind of flaneur“.
Others have been more critical of the game, with Nicholas Korody at Archinect retorting: “No, Pokémon Go is not an urban fantasy for the new flaneur“. At Jacobin, Sam Kriss implores readers to “resist Pokémon Go“:
Walk around. Explore your neighborhood. Visit the park. Take in the sights. Have your fun. Pokémon Go is coercion, authority, a command issuing from out of a blank universe, which blasts through social and political cleavages to finally catch ‘em all. It must be resisted.
Some, like Jeff Sparrow at Overland, drew direct parallels to the Situationists:
On the one hand, that’s way cool – suddenly, the old pub near your house is inhabited by monsters.
On the other, there’s something faintly distasteful about the recuperation of specific real histories into a billion-dollar corporate mythology. Nearly 150 people lost their lives when the Triangle Shirtwaist Factory burned to the ground, entirely needless deaths caused by the atrocious working conditions of the garment trade. The tragedy became a rallying point for the trade union movement, the name of the factory, a shorthand reference to employers’ greed.
Now, though, it’s three free Pokeballs.
We might also say, then, that, even as the game leads players to embrace the derive, it also offers a remarkable demonstration of the phenomenon that Debord critiqued.
Writing for the Atlantic, Ian Bogost mediated on “the tragedy of Pokémon Go“:
We can have it both ways; we have to, even: Pokémon Go can be both a delightful new mechanism for urban and social discovery, and also a ghastly reminder that when it comes to culture, sequels rule. It’s easy to look at Pokémon Go and wonder if the game’s success might underwrite other, less trite or brazenly commercial examples of the genre. But that’s what the creators of pervasive games have been thinking for years, and still almost all of them are advertisements. Reality is and always has been augmented, it turns out. But not with video feeds of twenty-year old monsters in balls atop local landmarks. Rather, with swindlers shilling their wares to the everyfolk, whose ensuing dance of embrace and resistance is always as beautiful as it is ugly.
Pokémon Go’s popularity has led to many online comparisons to the Star Trek: TNG episode “The Game,” in which the crew of the Enterprise is overcome by a mind-controlling video game. The game in Star Trek is not strictly-speaking an augmented reality game, but does involve projecting images onto the player’s vision similar to an AR-overlay. Previous gaming and gadget fads have been compared to the TNG episode, notably Google Glass (for it’s similarity to the eye-beaming design used to interface with the game in Star Trek) and the pervasively popular Angry Birds game (as evident in this parody video). The comparison has regained cultural cachet because, unlike Angry Birds which can be played on the couch, Pokémon Go is played in motion. This, of course, has contributed to the perception of the game’s zombie-fying effects; we’ve grown accustomed to the fact that everyone’s eyes are glued to a smartphone screen in our public spaces, but now there are whole flocks of people milling around with their eyes on their devices.
My cynical side is inclined to agree with the critics who see Pokémon Go’s proliferation as proof positive of the passification and banalization of our society; the visions of Orwell, Bradbury, and Phil Dick all realized at once. But there’s something there that has me appreciative, even excited about this goofy game. As my wife and I wandered our neighborhood looking for pocket monsters, we noticed several other people walking around staring at their phones. This is not an uncommon sight, but it is re-contextualized in light of Pokémon Go’s popularity. “Look,” my wife would say, “I bet they’re playing, too.” After a while she had to know for sure, and started walking up to people and asking, “Are you playing Pokémon Go?” Every person she asked was indeed playing the game. Then we were walking along with these people we’ve just met, discussing play strategies, sharing Pokéstop locations, spreading word of upcoming lure parties.
One night around 10:30 last week we went into the Oakland neighborhood, home to both Pitt and Carnegie Mellon’s campuses and a hotbed of Pokémon Go activity. When we arrived, at least 20 people sat along the wall in front of the Soldiers & Sailors Memorial, smartphones in hands. We walked around the base of the Cathedral of Learning, where dozens of people in groups of two, three, or more were slowly pacing, stopping to capture a virtual creature. We crossed the street to Schenley plaza, where still dozens more people trekked through the grass, laughing and exclaiming and running up to their friends to share which Pokémon they had just got. Sure, most of these people were only talking to their own groups of friends, if they were talking at all, but it was still a cool experience. For me, the greatest thing was not which monsters I caught or XP my avatar earned; rather it was the energy, the unspoken but palpable buzz generated by all these people walking around in the dark of a warm summer night. Yes, I was giving attention to my smartphone screen, but what I remember most from that evening are the stars, and the fireflies, and the murmuring voices. Pokémon Go is promoting a sort of communal public activity, even if the sociality it produces is liminal at best. Yes, it is still shallow, still commercial, still programmed, but it’s something; there’s an energy there and a potential that is worth paying attention to.
Pokémon Go is not the be-all-end-all of augmented urban exploration, nor should be it considered the pinnacle of how mobile technology can enable new ways of interfacing with city space. But the game’s popularity, and my personal experience using it, has given me hope for the potential of AR apps to enrich our experience of urban spaces and engender new types of interactions in our shared environments.
The Department of Transportation has selected Columbus, Ohio as the winner of the Smart City Challenge. The winning city will receive a $50 million grant to fund the development and implementation of networked and “smart” transportation infrastructure. From the Columbus Dispatch:
Columbus’ application includes several other transportation innovations, including an autonomous vehicle test fleet at Easton Town Center that would pick up passengers at the COTA terminal and deliver them nearer to jobs at the shopping center.
Columbus also wants to increase electric vehicle access in the city and improve communication between vehicles and infrastructure, which could help reduce crashes.
A key point in the city’s bid was how the money could be used to improve Columbus’ infant mortality rate. Officials have said that improving transportation options in poor neighborhoods could better connect new and expectant mothers to health care services.
As a Pittsburgher who has been following the contest for several months, I was very disappointed that Pittsburgh did not win. Not only would it have been a welcome victory for the city and local industry, but it would have been perfect for my dissertation project.
I was genuinely impressed and even moved by Pittsburgh’s video component of their proposal, which presented a people-first approach that acknowledged past planning mistakes and continuing concerns about disparities among residents. You can watch the video below:
You can watch the other finalists’ videos and read the full proposals at Network World.
A colleague who watched each city’s video presentation agreed with me that Columbus’ video pitch was the weakest, though he cautioned that the videos are ultimately irrelevant in relation to the process of selecting the winning city.
The DOT has pledged to help the other finalist cities implement their proposed transportation initiatives, and Pittsburgh leaders have also declared their intent to follow through with their Smart PGH plan.
For a change of pace this week, I thought I’d write about affect in relation to the urban condition. Specifically I am going to focus on Nigel Thrift’s chapters on spatialities of feeling from his book Non-representational Theory: Space, Politics, Affect. Thrift begins the first chapter by characterizing cities as “maelstroms of affect,” and asserting the “utter ubiquity of affect as a vital element of cities” (p. 171). Thrift questions why “the affective register” has not formed “a large part of the study of cities,” and states “to read about affect in cities it is necessary to resort to the pages of novels, and the tracklines of poems” (p. 171).
I have to question what Thrift means by “the study of cities,” particularly in relation to the history of urban sociology. There is a lengthy history in this tradition of studying the affective register of cities, from Weber’s anomie and Simmel’s blasé attitude, through the emergence of modern criminology and social scientific studies of urban anxiety and the fear of crime.
There are, of course, prolific approaches available for studying cities. In addition to approaches from fiction and prose, and the aforementioned social scientific methods, there abound philosophical, psychogeographic, and theological engagements with urban life. One approach to the study of cities that has been especially amenable to the affective register is the domain of urban design and planning. Practitioners and commentators from this realm (who often, erroneously and unfortunately, mistake their practice for urbanism entire) have long used affective language to describe and design urban spaces: happy streets, friendly spaces, menacing buildings, etc.
Thrift is not explicitly discussing “smart” urbanization projects, but of course much of the analysis across these two chapters is directly applicable to such initiatives. Shockingly, Ernst Bloch also says much of relevance to smart cities in his 1929 essay “The Anxiety of the Engineer”. Thrift’s summation of Bloch’s “apocalyptic” vision of cities from that essay reads like a ripped-from-the-headlines encapsulation of contemporary urbanization trends: “Transfixed by the idea of a totally safe and calculable environment, the capitalist city is fixed and unbending in the face of unexpected events: ‘it has rooted itself in midair’” (p. 198). It’s a fantastic connection to make, though I despair at my ever-growing reading list.
Lastly, I want to touch upon Thrift’s discussion of the misanthropic city. My first reaction was to respond that cities aren’t misanthropic, people are; but then I recalled my recent trip to Las Vegas. Returning to the affective register of urban design, I must say that Vegas is certainly a misanthropic city. It is a city built for money, not for people. To the extent that it is built for people, it is designed not to affirm or edify humanity’s highest qualities, but is rather constructed to amplify our basest and most animalistic aspects. Compulsion, lechery, and stupefaction are the human attributes “celebrated” in that space. From an urban design perspective, Las Vegas is among the most misanthropic of cities.
Of course, Thrift is not referring to misanthropic urban design (although the invocation of infrastructure is an interesting, and perhaps fecund, reference point for urban affect), but to misanthropic attitudes and behaviors among urban denizens. I do not ascribe to calls for kindness and idealized sense of community in the city, as I find they are often simplistic and embarrassingly maudlin. Indeed, the disconnectedness and universal strangeness that has long been decried as manifestations of the inherent disharmony of urban life, are in fact principal among the reasons that I love life in the metropolis. Nevertheless, I do appreciate that amidst the anxiety and imminent catastrophe of urban life, Thrift finds spaces for kindness and hope.
Seltzer’s essay on serial killers and the pathological public sphere immediately calls J.G. Ballard to mind. Eventually Seltzer does cite Ballard, but it is in reference to Ballard’s Atrocity Exhibition, a selection that renders the author’s omission of Ballard’s subsequent novel, Crash, all the more conspicuous (Crash was adapted into a film by David Cronenberg in 1996, the year after Seltzer’s article was published). The article’s introductory anecdote about Sylvestre Matushka, who engineered train wrecks and claimed to only achieve sexual satisfaction when witnessing these accidents, is obviously evocative of Crash. Ballard’s story follows characters who are sexually excited by car crashes, and stage car accidents and recreate famous wrecks. Seltzer cites The Atrocity Exhibition in order to borrow Ballard’s phrase and relate it to his own notion of the pathological public sphere: “spectacular corporeal/machine violence, a drive to make mass technology and public space a vehicle of private desire in public spectacle: the spectacles of public sex and public violence” (p. 124). Though he never refers to Crash, Seltzer’s language here could have come direct from the book’s dust jacket: “The coupling of bodies and machines is thus also, at least in these cases, a coupling of private and public spaces” (p. 125).
Seltzer’s argument is also evocative of a different Crash: the identically-titled but textually-dissimilar Crash, a 2004 film exploring race relations in contemporary Los Angeles through the interweaving of multiple characters and plotlines. Los Angeles is famous for its iconic freeway system, and the city is often regarded as the apotheosis of car culture, an alternatingly visionary or dystopic manifestation of car-dependent society. The film Crash uses the city’s freeway network as a thematic device, beyond the relation of the story’s interweaving plot threads and intersecting characters to the on-ramps and cloverleaf interchanges of L.A.’s freeways as seen from above. The film opens at the scene of a car accident one of these L.A. freeways, and the first lines of dialogue (spoken by a character riding in a car involved in the accident) establishes the thematic significance of the film’s Los Angeles setting:
Graham: It’s the sense of touch. In any real city, you walk, you know? You brush past people, people bump into you. In L.A., nobody touches you. We’re always behind this metal and glass. I think we miss that touch so much, that we crash into each other, just so we can feel something.
Compare this sentiment with these words of serial killer Ted Bundy quoted in Seltzer’s article:
“Another factor that is almost indispensable to this kind of behavior is the mobility of contemporary American life. Living in a large center of population and living with lots of people, you can get used to dealing with strangers. It’s the anonymity factor.” (p. 133)
Seltzer does cite a Los Angeles-based film in his discussion of public and private space: the action-thriller Speed, a sort of wish-fulfillment Hollywood fantasy for Angelenos where the city’s congested freeways are cleared of all traffic and the hero’s speedometer never drops below 50 miles per hour. Seltzer notes the film’s use of “public vehicles of what might be called stranger-intimacy” (p. 125): elevators, buses, airplanes, and the city subway system. Seltzer’s highlighting of transit systems to illustrate the collisions of public and private space resonated with my own research in this area. Seltzer cites urban sociologist Georg Simmel’s account of “the stranger” in urban life; Simmel’s theories have influenced a great deal of urban studies, including theories of transportation and public space.
Toiskallio (2000) applied Simmel’s sociability to an analysis of “the interaction between the taxi driver and the fare as an example of an intensive urban semi-public situation where feasible and face-saving social interaction is needed” (p. 4). The term “semi-public” refers to that are neither public nor totally private, as taxicabs are neither public nor private transportation, but “paratransit” (p. 8). Such distinctions are further complicated by the recent advent of “car-share” or rideshare services such as Uber and Lyft. These services are essentially hired car services, and function much like taxicabs, but with significant differences. Most relevant to the current discussion is the fact that rideshare drivers do not drive company vehicles as taxi drivers do, but operate their private vehicles to transport customers. This situation transforms a person’s private car into a space of stranger-intimacy. There are consequences here not only for transformations of public and private space, but also the coupling of bodies and machines, as well as implication for affective labor and transportation services.
On September 24th and 25th, I was on hand for the Urban Media Studies conference, hosted at the University of Zagreb’s Faculty of Political Science. The conference was organized by members of the ECREA temporary working group on media and the city. It was a thoroughly international event, with participants from across Europe and the United States, as well as Russia, Japan, and Brazil. It was also interdisciplinary, with various academic fields represented by scholars from communication, sociology, geography, and other faculties. In addition to academics, the participants also included artists, policy makers, and urban planners.
A key concept that I noticed appearing in several presentations is that of assemblages. Presenters spoke of ecologies and assemblages for staging mobilities, sites such as airports as assemblages of digital interfaces, and cities as communicative figurations involving constellations of actors and practices.
Another recurring theme was visibility. Many participants highlighted the often imperceptible functioning of digital technologies. While they may not rely on the visible infrastructure of previous technology, these media regulate bodies in material ways, often establishing and enforcing otherwise unmarked borders. In his keynote address on staging mobilities, Ole Jensen stated that technologies must become visible to the community in order for them to realize them as a field for action.
A recurring question, still unresolved, concerned the distinction between urban and rural. If this is a conference on urban media studies, could there be a rural media studies? With all the discussion of planetary urbanization, is the distinction between urban and rural still meaningful? Participants were divided on this issue. Some suggested that through the networking of the globe via media and ICTs, the “urban” has become the predominating way of life across the planet. Others argued that rural areas are very much an extant reality and way of life, and the distinction between urban and rural people and places is still very clear.
The conference program included an optional excursion to tour some of the housing developments built during Croatia’s socialist period. I was impressed with beauty of central and historic Zagreb, so this excursion provided a fascinating view of parts of the city not normally visited by tourists (nor, as I learned, by locals).
Our tour went not only around the socialist housing blocks, but also to the top of one. Despite the hazy and overcast weather, we had a spectacular view of Zagreb, the surrounding area, and into Slovenia. It was a wonderful addition to the program, and a personal conference highlight.
- Writing for Forbes, Rich Karlgaard reports on the smart-city champions, i.e. the countries and companies poised to benefit from the smart city boom:
I see three categories of winners. The first will be suppliers of digital technology, from high-speed telecom, cloud services and digital security to apps, for example, like Uber’s and Airbnb’s that use physical resources with greater efficiency. But these can get you only so far.
The second category will be traditional industry reborn. The trick will be to find breakthroughs in materials, construction and transportation–updates to the blood-and-sweat stuff that built the great cities of the 20th century. Will the winners be known names, such as GE, Mitsubishi, Tata and Samsung, or new players?
A third category will be the smart cities themselves. Leaders will likely create services that can be used to teach other cities, so their expertise will have value beyond the benefits enjoyed inside the cities. Smart cities will enjoy premium brands in a tough global economy, and they will attract talent. A great example is Singapore.
- Focusing on India’s smart cities initiative, Arindham Guha outlines “three broad categories of investments in infrastructure and technology, all of which are required for delivering ‘smart’ urban services“:
The first category is what we can call basic infrastructure—water or sewerage pipelines would fall under this group. Unlike developed countries, most Indian cities have significant shortages in this area.
[The] second category of technology investments in a typical smart city, which we can broadly call network level infrastructure. These are essentially a set of devices or sensors installed at specific points in the city-wide network which are used to monitor parameters related to service delivery.
Integrating information and communication technology (ICT) solutions constitute the third and final component of the smart city technology architecture. These solutions can be of two types. One set of ICT solutions usually help the city administration manage their internal functions like finance and accounting, human resources etc. The other set of ICT solutions are usually used to analyse data collected through network level sensors to generate potential decision options for the city administration to provide seamless and efficient urban services.
- CNBC contributor Nyshka Chandran asks, “Are India’s smart cities too ambitious?“:
“Smart city” remains loosely-defined in India and around the world, but many say the adoption of technology is a crucial element. Ambitious initiatives to build “smarter” cities include the use of data and digital infrastructure to manage energy and water usage to the creation of intelligent transport networks, according to a Brookings report earlier this year.
However, India will likely focus on fixing the lack of basic amenities and infrastructure such as housing, water supply, sanitation, and electricity in existing urban regions.
- Darren Pauli at the Register warns “your city’s not smart if it’s vulnerable“:
“Real world hacker” Cesar Cerrudo has blasted vendors, saying they’re stopping security researchers from testing smart city systems, and as a result they’re being sold with dangerous unchecked vulnerabilities.
The warning will be detailed at RSA San Francisco this week, and comes a year after the IOActive chief technology officer found some 200,000 vulnerable traffic control sensors active in cities like Washington DC, London, and Melbourne.
Vendors don’t want their kit tested, Cerrudo said, although there are now 25 major cities across the world taking the lead in deployment, such as New York, Berlin, and Sydney.
- AlterNet’s Allegra Kirkland considers the “troubling social and political consequences” posed by smart cities:
Smart cities are loosely defined as urban centers that rely on digital technology to enhance efficiency and reduce resource consumption. This happens by means of ubiquitous wireless broadband, citywide networks of computerized sensors that measure human activities (from traffic to electricity use), and mass data collection that analyzes these patters. Many American cities, including New York, Boston and Chicago, already make use of smart technologies. But far more radical advances are happening overseas. Masda in Abu Dhabi, and Songdo, in South Korea, will be the first fully functioning smart cities, in which everything from security to electricity to parking is monitored by sensors and controlled by a central city “brain”.
The surveillance implications of these sorts of mass data-generating civic projects are unnerving, to say the least. Urban designer and author Adam Greenfield wrote on his blog Speedbird that this centralized governing model “disturbingly consonant with the exercise of authoritarianism.” To further complicate matters, the vast majority of smart-city technology is designed by IT-systems giants like IBM and Siemens. In places like Songdo, which was the brainchild of Cisco Systems, corporate entities become responsible for designing and maintaining the basic functions of urban life.
- In an article for the Guardian, Alex Andreou considers the broader implications of anti-homeless spikes and other forms of defensive architecture in urban spaces:
From ubiquitous protrusions on window ledges to bus-shelter seats that pivot forward, from water sprinklers and loud muzak to hard tubular rests, from metal park benches with solid dividers to forests of pointed cement bollards under bridges, urban spaces are aggressively rejecting soft, human bodies.
We see these measures all the time within our urban environments, whether in London or Tokyo, but we fail to process their true intent. I hardly noticed them before I became homeless in 2009. An economic crisis, a death in the family, a sudden breakup and an even more sudden breakdown were all it took to go from a six-figure income to sleeping rough in the space of a year. It was only then that I started scanning my surroundings with the distinct purpose of finding shelter and the city’s barbed cruelty became clear.
Defensive architecture acts as the airplane curtain that separates economy from business and business from first class, protecting those further forward from the envious eyes of those behind. It keeps poverty unseen and sanitises our shopping centres, concealing any guilt for over-consuming. It speaks volumes about our collective attitude to poverty in general and homelessness in particular. It is the aggregated, concrete, spiked expression of a lack of generosity of spirit.
Ironically, it doesn’t even achieve its basic goal of making us feel safer. There is no way of locking others out that doesn’t also lock us in. The narrower the arrow-slit, the larger outside dangers appear. Making our urban environment hostile breeds hardness and isolation. It makes life a little uglier for all of us.
- Hannah Butler at Non Profit Quarterly reacted to Andreou’s article with additional thoughts on “the fierce hostility of the urban landscape“:
Creating urban spaces that reject human interactions affect us all. Not only do they prevent the homeless taking refuge; neither can the young mother find shelter from the rain or the elderly man a space to rest. It creates a physical manifestation of a hostility that we could all stand to be without, rather than encourage. These problems are not limited to New York City or to London, but are in fact a stubborn part of the architecture of modern city life, whether indented or accidental. However, they aren’t intractable.
- In a post on Medium, Justin Schumacher writes about the balance between security and liberty in relation to architecture:
Early on, the British did much as we have done since 9/11, installing barriers and bollards anywhere they might save some lives. But as the years passed, their approach became much more nuanced as they realized that over-securitizing public spaces drives away the public, which increases crime. This appears to happen in part because security features lead people to believe that crime is commonplace and increasing even if it is rare and decreasing, and in part because simply seeing security features causes anxiety and discomfort.
Placemaking & Tactical Urbanism
- Referring to it as a “rhetorical gimmick,” James Russell says “enough of bogus ‘placemaking‘”:
Unfortunately, Placemaking, as promulgated by its chief advocate, the nonprofit Projects for Public Spaces, is largely bogus, even though PPS rather presumptuously claims it “has the potential to be one of the most transformative ideas of this century.” After you hack through thickets of slogans and vagaries, Placemaking seems to comprise a community-driven process for designing public spaces (streets, sidewalks, plazas, squares, campuses, parks, and so on) that are mixed use, host a variety of activities for diverse audiences, and are well-connected to the larger city or town. All this has been mom & pop, apple-pie stuff in urban planning circles for decades, derived from the valuable 1960s work of the urbanist and author Jane Jacobs and the urban planner William H. “Holly” Whyte. The same ideas energized the 1990s New Urbanism that gave us Neo-historical neighborhoods, a few of them actually good.
Sadly, Placemaking could only gain currency because our building and development processes create so little that is inviting and memorable. America’s default is to assemble standardized real-estate products along roads engineered for auto throughput, and call it a day. Placelessness is so ubiquitous and such second nature that it is actually hard to think about what it takes to make a building or streetscape that’s appealing, that feels as if it belongs.
What are the lessons here? Making great places is a more organic and less mechanical process than PPS makes it out to be. Yes, the public must be involved, and yes some places should be active social mixing bowls. But some places—especially extraordinary natural features—should be left alone. In others, we should recognize that what is unique is sometimes strange (like Gasworks’ rusting ruins). Recall that the rail line that hosts the High Line Park escaped demolition only because two intrepid people cared.
- Annah MacKenzie of the Project for Public Spaces recently reiterated the organization’s stance on space vs place:
Let’s start with Public Space. Outlining the role and value of public space has long been a subject of academic, political, and professional debate. At the most basic level public space can be defined as publicly owned land that, in theory, is open and accessible to all members of a given community—regardless of gender, race, ethnicity, age, or socio-economic level.
Places, on the other hand, are environments in which people have invested meaning over time. A place has its own history—a unique cultural and social identity that is defined by the way it is used and the people who use it. It is not necessarily through public space, then, but through the creation of places that the physical, social, environmental, and economic health of urban and rural communities can be nurtured.
- Writing at The City Fix, Alex Rogala describes how “tactical urbanism is shaping cities for people, by people“:
As many people increasingly rely on data-driven apps and platforms like Google Maps to navigate their cities, some skeptics have worried that our streets are losing their traditional element of chance, surprise, and mystery. Kopfkino (roughly, “head theater” in German) is a project to revitalize those aspects of the urban experience. Using a shopping cart as their base, a group of friends in Istanbul built a portable projector that casts users’ faces onto building facades when they peer into a laptop camera. Kopfkino invites the curious passerby to pause from his or her regular routine and discover a new experience in a familiar place.
DIY projects in public spaces like Kopfkino are popping up all over Turkey. However, unlike some other examples of tactical urbanism, Kopfkino likely wasn’t intended to be replicable or scalable. The point, however, is to challenge what it means to encounter other people in public space, and to revisit the idea that every city offers an individual and unique experience.
- Tactical urbanism is the subject of a current MoMA exhibition entitled Uneven Growth: Tactical Urbanisms for Expanding Megacities. In an essay posted at the MoMA website, Neil Brenner asks, “is ‘tactical urbanism’ an alternative to neoliberal urbanism?“:
Especially in light of the stridently anti-planning rhetoric that pervades many tactical urban interventions and their tendency to privilege informal, incremental, and ad hoc mobilizations over larger-scale, longer-term, publicly financed reform programs, it seems reasonable to ask in what ways they do, in actuality, engender any serious friction against the neoliberal order, much less subvert it. In some cases, tactical urbanisms appear more likely to bolster neoliberal urbanisms by temporarily alleviating (or perhaps merely displacing) some of their disruptive social and spatial effects, but without interrupting the basic rule-regimes associated with market-oriented, growth-first urban development, and without challenging the foundational mistrust of governmental institutions that underpins the neoliberal project. The relation between tactical and neoliberal forms of urbanism is thus considerably more complex, contentious, and confusing than is generally acknowledged in the contributions to the debate on Uneven Growth. As illustrated in the list below, it cannot be simply assumed that because of their operational logics or normative-political orientations, tactical interventions will, in fact, counteract neoliberal urbanism. No less than five specific types of relation between these projects can be readily imagined, only two of which (1 and 5 in the list) might involve a challenge to market-fundamentalist urban policy. There are at least three highly plausible scenarios in which tactical urbanism will have either negligible or actively beneficial impacts upon a neoliberalized urban rule-regime.