Mediated Memories & Nostalgic Obsolescence

I spent much of the spring 2020 early pandemic period like many other people, holed up at home binging streaming content. It’s an interval of the past two years that I recall fondly: having nowhere to go and nothing better to do than consume entire seasons or series of television. During that initial period of … Continue reading Mediated Memories & Nostalgic Obsolescence

The Medium play at Pittsburgh’s City Theater

This past weekend City Theatre in Pittsburgh’s South Side began staging The Medium, a performance inspired by the work of Marshall McLuhan. The production was developed by New York-based SITI Company beginning in 1993 and was first presented at City Theatre in 1996. This means that The Medium was created during a unique moment in … Continue reading The Medium play at Pittsburgh’s City Theater

Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Amidst all the Cyberpunk 2077 discourse over the past month-and-a-half, I was struck by the opinion expressed by gamepressure’s Michael Chwistek that the game perhaps offers more potential as an interactive movie than as an open-world RPG. The article begins thusly: “I don't like games that complete themselves. Take Telltale games, for example. I only … Continue reading Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Immediacy, Hypermediacy, and Digital Rhetoric: Two views of Remediation

In Remediation: Understanding New Media (1999), Bolter and Grusin present a genealogy of media forms as it relates to current North American media phenomena built around three key terms: immediacy, hypermediacy, and remediation. The authors use the term “remediation” to refer to “the representation of one medium in another” (p. 45). They are primarily interested in … Continue reading Immediacy, Hypermediacy, and Digital Rhetoric: Two views of Remediation