Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Amidst all the Cyberpunk 2077 discourse over the past month-and-a-half, I was struck by the opinion expressed by gamepressure’s Michael Chwistek that the game perhaps offers more potential as an interactive movie than as an open-world RPG. The article begins thusly: “I don't like games that complete themselves. Take Telltale games, for example. I only … Continue reading Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Watch_Dogs: Legion, part 1: Open Worlds

I love the Watch_Dogs franchise. Or rather, I want to love it. I certainly love the overall concept. The distinguishing features of the series incorporate some of my favorite elements from video games in general, as well as more particular niche interests. For one thing, the games  are set in contemporary urban open worlds that … Continue reading Watch_Dogs: Legion, part 1: Open Worlds

Hacker’s death, wearable tech, and some Cyberpunk

White hat hacker Barnaby Jack was found dead in San Francisco this week; he was 35 years old. From the Reuters article on his death: His genius was finding bugs in the tiny computers embedded in equipment, such as medical devices and cash machines. He often received standing ovations at conferences for his creativity and … Continue reading Hacker’s death, wearable tech, and some Cyberpunk

Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media

Brian Phillips at Grantland thinks spy movies present a fantasy of tourism: The spy is the ideal tourist because he represents an inner self perfectly contained within an outer self that is adapted to any possible location or circumstance. Travel can broaden him by the width of a new sexual conquest, but for the most … Continue reading Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media