The Soul in Cyberpunk: Consciousness, Higher Selves, and the Tarot of 2077

“The tarot will teach you how to create a soul.” Jodorowsky, The Holy Mountain Cyberpunk 2077 released last week, and like so many others I’ve been exploring the game (to the best of my ability considering the performance issues on my console hardware...but that’s currently being discussed ad nauseum across the Internet, and I am … Continue reading The Soul in Cyberpunk: Consciousness, Higher Selves, and the Tarot of 2077

The unreal urbanism of Pokémon Go

Earlier this month the mobile-app game Pokémon Go was released in the U.S., and the game has been ubiquitous ever since. Aside from being a sudden pop culture phenomenon, the game's success poses some significant implications. First of all, this is clearly a breakthrough moment for augmented reality. Pokémon Go is not the first augmented reality game, … Continue reading The unreal urbanism of Pokémon Go

Wound Culture and Public Space: Mark Seltzer’s concept of the pathological public sphere

Mark Seltzer: Serial Killers (II): The Pathological Public Sphere Critical Inquiry, Vol. 22, No. 1 (Autumn, 1995), pp. 122-149 Seltzer’s essay on serial killers and the pathological public sphere immediately calls J.G. Ballard to mind. Eventually Seltzer does cite Ballard, but it is in reference to Ballard’s Atrocity Exhibition, a selection that renders the author’s omission … Continue reading Wound Culture and Public Space: Mark Seltzer’s concept of the pathological public sphere

MISC Monday: MLK media literacy; social media stress; the attention economy, and more

Almetria Vaba of PBS Learning Media has posted a collection of resources for exploring media literacy through the legacy of Dr. Martin Luther King, jr.: Examine the life and legacy of Dr. Martin Luther King Jr. and the Civil Rights Movement with hundreds of PBS LearningMedia resources.  Here is a sampling of resources from the … Continue reading MISC Monday: MLK media literacy; social media stress; the attention economy, and more

Mind-controlled exoskeleton opens World Cup; AI will crash the stock market; Cortana’s personality

The 2014 World Cup kicked off yesterday with a futuristic twist on the opening ceremonies. A paraplegic kicked a soccer ball using an exoskeleton designed by the Walk Again Project: The exoskeleton -- a system comprising a helmet implanted with a microchip that sticks out from the underside; a T-shirt loaded with sensors; metal leg … Continue reading Mind-controlled exoskeleton opens World Cup; AI will crash the stock market; Cortana’s personality

Guns with Google Glass, city of driverless cars, Kurzweil on hybrid thinking

Tech companies and weapons manufacturers are exploring the crossover potential for firearms and wearable technology devices like Google Glass. Brian Anderson at Motherboard reported Austin tech startup TrackingPoint's foray into this inevitable extension of augmented reality applications and posted the company's concept video: "When paired with wearable technology, PGFs can provide unprecedented benefits to shooters, such as the … Continue reading Guns with Google Glass, city of driverless cars, Kurzweil on hybrid thinking

Ender’s Game analyzed, the Stanley Parable explored, Political Economy of zombies, semiotics of Twitter, much more

It's been a long time since the last update (what happened to October?), so this post is extra long in an attempt to catch up. I haven't seen the new Ender's Game movie, but this review by abbeyotis at Cyborgology calls the film "a lean and contemporary plunge into questions of morality mediated by technology": … Continue reading Ender’s Game analyzed, the Stanley Parable explored, Political Economy of zombies, semiotics of Twitter, much more

Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more

I've long been fascinated by the gaming culture in South Korea, and Tom Massey has written a great feature piece for Eurogamer titled Seoul Caliber: Inside Korea's Gaming Culture. From this westerner's perspective, having never visited Korea, the article reads almost more like cyberpunk fiction than games journalism: Not quite as ubiquitous, but still extremely common, are PC Bangs: … Continue reading Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more

Videodrome turns 30

David Cronenberg's Videodrome premiered in February 1983. To mark the 30th anniversary of the film's release, Cyborgology co-founder Nathan Jurgenson reflects on the New Flesh in relation to contemporary social media: Videodrome’s depiction of techno-body synthesis is, to be sure, intense; Cronenberg has the unusual talent of making violent, disgusting, and erotic things seem even … Continue reading Videodrome turns 30

Hacker’s death, wearable tech, and some Cyberpunk

White hat hacker Barnaby Jack was found dead in San Francisco this week; he was 35 years old. From the Reuters article on his death: His genius was finding bugs in the tiny computers embedded in equipment, such as medical devices and cash machines. He often received standing ovations at conferences for his creativity and … Continue reading Hacker’s death, wearable tech, and some Cyberpunk