In an earlier post I wrote about how Pokemon GO developer Niantic was rolling back some gameplay changes implemented during the pandemic, and how many players were pushing back against the reversion to the pre-pandemic status quo. Last week Niantic posted a response to the Pokemon GO community: “We have heard your feedback about one … Continue reading Niantic responds to Pokemon Go players, acquires scanning company
Tag: mobile
End of 2012 mega blow-out post
"General Semantics and media theory": video of a 20-minute presentation by Thom Gencarelli from this year's IGS symposium. "Game or be gamed: Douglas Rushkoff on prototyping democracy through play" "Those levels of interactivity, for me, recapitulated the levels of participation that we as a society have had since the invention of media," Rushkoff said, referring … Continue reading End of 2012 mega blow-out post
in medias res: bridging the “time sap” gap, DIY politics, Google thinks you’re stupid, and more
When researchers started using the term "digital divide" in the 1990s they were referring to an inequality of access to the Internet and other ICTs. Over time the issue shifted from unequal access to emphasizing disparities of technological competency across socioeconomic sectors. The new manifestation of the digital divide, according to a New York Times … Continue reading in medias res: bridging the “time sap” gap, DIY politics, Google thinks you’re stupid, and more
In medias res: Semiology of Batman, economics of attention, hypodermic needles, magic bullets and more
So I've decided to headline these posts with interesting (to me) media-related content from around the web "In medias res". Not very original, I know, but "in the middle of things" seems appropriate. I came across the semiotics-centric site Semionaut via this post: "Semiotics and non-verbal communication". It looks to have a practitioner-oriented angle but … Continue reading In medias res: Semiology of Batman, economics of attention, hypodermic needles, magic bullets and more