Late last month Facebook CEO Mark Zuckerberg announced that the company was changing its name to Meta Platforms Inc., or simply Meta for short. The timing of the announcement led many commentators to interpret the re-branding as an attempt by Facebook leadership to direct attention away from the leaked documents and whistleblower testimony that were … Continue reading Metaverse Madness
Tag: augmentedreality
Niantic responds to Pokemon Go players, acquires scanning company
In an earlier post I wrote about how Pokemon GO developer Niantic was rolling back some gameplay changes implemented during the pandemic, and how many players were pushing back against the reversion to the pre-pandemic status quo. Last week Niantic posted a response to the Pokemon GO community: “We have heard your feedback about one … Continue reading Niantic responds to Pokemon Go players, acquires scanning company
Pokemon Go & post-pandemic mobility expectations
I haven’t played Pokemon Go since the early days of its release. It was nearly impossible to avoid the buzz surrounding the game’s launch. And as I wrote back in July 2016, the hype around the game was infectious and the game itself offered an exciting new way of interacting with public spaces in your … Continue reading Pokemon Go & post-pandemic mobility expectations
The unreal urbanism of Pokémon Go
Earlier this month the mobile-app game Pokémon Go was released in the U.S., and the game has been ubiquitous ever since. Aside from being a sudden pop culture phenomenon, the game's success poses some significant implications. First of all, this is clearly a breakthrough moment for augmented reality. Pokémon Go is not the first augmented reality game, … Continue reading The unreal urbanism of Pokémon Go
Guns with Google Glass, city of driverless cars, Kurzweil on hybrid thinking
Tech companies and weapons manufacturers are exploring the crossover potential for firearms and wearable technology devices like Google Glass. Brian Anderson at Motherboard reported Austin tech startup TrackingPoint's foray into this inevitable extension of augmented reality applications and posted the company's concept video: "When paired with wearable technology, PGFs can provide unprecedented benefits to shooters, such as the … Continue reading Guns with Google Glass, city of driverless cars, Kurzweil on hybrid thinking
Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more
I've long been fascinated by the gaming culture in South Korea, and Tom Massey has written a great feature piece for Eurogamer titled Seoul Caliber: Inside Korea's Gaming Culture. From this westerner's perspective, having never visited Korea, the article reads almost more like cyberpunk fiction than games journalism: Not quite as ubiquitous, but still extremely common, are PC Bangs: … Continue reading Inside Korea’s gaming culture, virtual worlds and economic modeling, Hollywood’s Summer of Doom continues, and more
Hacker’s death, wearable tech, and some Cyberpunk
White hat hacker Barnaby Jack was found dead in San Francisco this week; he was 35 years old. From the Reuters article on his death: His genius was finding bugs in the tiny computers embedded in equipment, such as medical devices and cash machines. He often received standing ovations at conferences for his creativity and … Continue reading Hacker’s death, wearable tech, and some Cyberpunk
Mice memory implants, augmented reality trends, predictive policing, more
In case you haven't already heard, scientists have implanted false memories into the brains of mice. Scientists have created a false memory in mice by manipulating neurons that bear the memory of a place. The work further demonstrates just how unreliable memory can be. It also lays new ground for understanding the cell behavior and … Continue reading Mice memory implants, augmented reality trends, predictive policing, more
Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media
Brian Phillips at Grantland thinks spy movies present a fantasy of tourism: The spy is the ideal tourist because he represents an inner self perfectly contained within an outer self that is adapted to any possible location or circumstance. Travel can broaden him by the width of a new sexual conquest, but for the most … Continue reading Next-gen gaming with Oculus Rift, McLuhan on surveillance state, Rushkoff on viral media
In medias res: Semiology of Batman, economics of attention, hypodermic needles, magic bullets and more
So I've decided to headline these posts with interesting (to me) media-related content from around the web "In medias res". Not very original, I know, but "in the middle of things" seems appropriate. I came across the semiotics-centric site Semionaut via this post: "Semiotics and non-verbal communication". It looks to have a practitioner-oriented angle but … Continue reading In medias res: Semiology of Batman, economics of attention, hypodermic needles, magic bullets and more