The MediuM: The home version of McLuhan’s maelstrom

Marshall McLuhan’s tetrad of media effects now has its own board game. Designed by Paolo Granata and his students at the University of Toronto, The MediuM gamifies McLuhan’s “laws of media.” From the promotional website: The Medium is played in teams of two or more players. With each round, one player, the Messenger, takes a … Continue reading The MediuM: The home version of McLuhan’s maelstrom

Defining Media Ecology

This essay was originally written as part of my PhD comprehensive exams. It was written in response to the prompt: "Define Media Ecology." Introduction             The meaning of the phrase “media ecology” will likely depend on the context in which it is used. When the phrase appears in popular discourse, it is often used in a … Continue reading Defining Media Ecology

Immediacy, Hypermediacy, and Digital Rhetoric: Two views of Remediation

In Remediation: Understanding New Media (1999), Bolter and Grusin present a genealogy of media forms as it relates to current North American media phenomena built around three key terms: immediacy, hypermediacy, and remediation. The authors use the term “remediation” to refer to “the representation of one medium in another” (p. 45). They are primarily interested in … Continue reading Immediacy, Hypermediacy, and Digital Rhetoric: Two views of Remediation

MISC Monday: MLK media literacy; social media stress; the attention economy, and more

Almetria Vaba of PBS Learning Media has posted a collection of resources for exploring media literacy through the legacy of Dr. Martin Luther King, jr.: Examine the life and legacy of Dr. Martin Luther King Jr. and the Civil Rights Movement with hundreds of PBS LearningMedia resources.  Here is a sampling of resources from the … Continue reading MISC Monday: MLK media literacy; social media stress; the attention economy, and more