Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

Amidst all the Cyberpunk 2077 discourse over the past month-and-a-half, I was struck by the opinion expressed by gamepressure’s Michael Chwistek that the game perhaps offers more potential as an interactive movie than as an open-world RPG. The article begins thusly: “I don't like games that complete themselves. Take Telltale games, for example. I only … Continue reading Interpassivity, Reaction Videos, and Emotions as Content: Why Pablo Hidalgo is (maybe) Right

City space and emotion: Affect as urban infrastructure

For a change of pace this week, I thought I’d write about affect in relation to the urban condition. Specifically I am going to focus on Nigel Thrift’s chapters on spatialities of feeling from his book Non-representational Theory: Space, Politics, Affect. Thrift begins the first chapter by characterizing cities as “maelstroms of affect,” and asserting … Continue reading City space and emotion: Affect as urban infrastructure